Zynaptiq morph

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Buy Zynaptiq Morph 3 Pro Review Zynaptiq Morph 3 Pro A demo of Zynaptiq's new version of Morph, the audio-morphing software formerly put out by Prosoniq, which Zynaptiq recently acquired. -

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Zynaptiq Morph 3 – Vocal Morph - YouTube

Track OrderBest SellersDaily PickDealsLive Sound EventNew ArrivalsBundlesUsed & VintageShop By CategoryGuitarsBassesAmps & EffectsDrumsRecordingKeyboards & MIDILive SoundDJ EquipmentLightingAccessoriesBand & OrchestraMics & WirelessMusic SoftwarePlatinum GearOutletGalleryDescriptionFeaturesSpecsReviewsQ&AHomePro AudioMusic Software...Effects PluginsZynaptiq MORPH 2(0)|Q&A|Item #:1426517440061 POS #:1111465446-month special financing^ + $7 back in Rewards** Limited time Learn MoreNot ReturnableSave on orders $199+ and get expert advice from a Gear AdviserGear SpecialistBundlingMusicianNeed Help?See All Zynaptiq Effects PluginsGalleryDescriptionFeaturesSpecsReviewsQ&ADescriptionMORPH 2 is a real-time plug-in for structural audio morphing, the sonic equivalent of one object slowly changing its shape to become a different object - for example, one face becoming another. Super-charged with a selection of 5 different morphing algorithms, a stunningly clean formant shifter as well as a lush reverb that seems to extend sounds much like some highly revered vintage hardware boxes, MORPH 2 opens up a whole new universe of sounds to explore. Create seamless morphing transitions, new hybrid sounds that combine aspects of existing ones, physically impossible instruments, the furthest-out creature and robot voices, talkbox-esque effects and other outrageously unique new sounds. Whether you're a sound designer for film or games looking for that signature sound, or a music producer or remix artist wanting to create new content from existing recordings...look no further, MORPH is for you!SHAPE-SHIFTERMORPH takes two input signals, A and B, and creates a new sound or transition that has characteristics of both “ like a circle gradually turning into a square. Singing guitars, dogs that speak, or cymbals made out of mains hum - the choices are endless. MORPH computes two separate morphing transitions from A and B simultaneously, one starting out at A and shaping it to become B, the other starting out at B and shaping it to become A. The two sound completely different. Additionally, you can crossfade between the two for even more sonic options. All this is achieved using a single two-dimensional "X/Y" control, and completely in real-time “ insert plugin, set up routing, go!A WHOLE NEW UNIVERSE OF SOUNDS. A MULTI-VERSE, ACTUALLYMORPH 2.0 features not one but three different morphing algorithms, two of which have additional low-latency versions with their own distinct sonic character, for a

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Zynaptiq Morph - Sound On Sound

Steinberg VST 2.4, VST 3 or Avid AAX Native compatible host software, processing audio as 32 bit floatWindows Windows 10 or newer Intel CPU with at least 2 Cores; i7 or better recommended Steinberg VST 2.4, VST 3 or Avid AAX compatible 64-bit host software, processing audio as 32 bit floatImportant Notes: An iLok account or iLok 2/3-based activation is required in order to register this product An internet connection is required for software activationCopy ProtectionZynaptiq products use the latest PACE copy protection, which allows you to place your activation on your machine or on an iLok 2* (not included). You will need a free iLok.com account to use our software, even for the demos - but you do not necessarily need the iLok 2 dongle if your machine has internet access (activation of a system without internet connectivity requires an iLok 2 device). All required software is installed along with our plugins, but we generally recommend downloading the latest versions directly from iLok.com.Please Note: The older, first-generation iLok is not supported!CPU LoadWhile they are highly optimized, Zynaptiq plugins use a LOT of CPU due to the complex nature of the magic they perform. Please use the free trial to evaluate whether your system has sufficient resources to utilize the software effectively!Zynaptiq recommends setting your playback buffer size to at least 512 or ideally 1024 samples for optimum performance. As Zynaptiq plugins sport unique features not found in any other software, Zynaptiq highly recommends reading the User Manuals to ensure that you get the most out of them!Any references to any brands on this site/page, including reference to brands and instruments, are provided for description purposes only. For example references to instrument brands are provided to describe the sound of the instrument and/or the instrument used in the sample. Plugin

Zynaptiq Morph 2 at Gear4music

Applies ToPowerPoint for Microsoft 365 PowerPoint for Microsoft 365 for Mac PowerPoint for the web PowerPoint 2024 PowerPoint 2024 for Mac PowerPoint 2021 PowerPoint 2021 for Mac PowerPoint 2019 PowerPoint for iPad PowerPoint for iPhone PowerPoint Mobile PowerPoint for Microsoft 365, PowerPoint 2019, and PowerPoint for the web have Morph to help you make smooth animations, transitions, and object movements across the slides in your presentation. This article describes advanced things you can do with Morph. To learn the basics of applying the Morph transition, be sure to read Using the Morph transition in PowerPoint. Take control over which objects morph Morph now gives you more control over which objects do and don't morph. Our custom naming scheme lets you match two objects on successive slides and force one to morph into the other. The naming scheme is simply to begin an object name with !! (two exclamation points) and to assign the same custom name to the two objects. Use the Selection pane, as described in the next section, to change an object's name. For example, you can put a circle named !!Shape1 on Slide 7 and a square named !!Shape1 on Slide 8. Then, by assigning a Morph transition to Slide 8, the circle will morph into the square in the transition from one slide to the next. To rename objects by using the Selection Pane (On Windows) On the Home tab, in the Editing group, click Select > Selection Pane. (On macOS) On the Home tab, in the Arrange group, click Selection Pane. Click a name in the list to select the object. Click it a second time to make the name editable. The Selection Pane opens on the right side. It shows a list of all the objects on the current slide. Most default names consist of a descriptive word and a numeral, such as Title 1. Press Ctrl+A to select the entire name. Type !! followed by whatever else you want to include in the name, such as !!ShapeForMorph. Press Enter to preserve the new name you've typed. What you can do with this feature Force different shapes (such as a circle and a square) to morph. Force two instances of the same shape—but with different text in each— to morph. Force two images to morph. Force any two objects of the same type to morph (table/table, SmartArt/SmartArt). One exception is charts: they don't morph, they cross-fade. Continue to use object names that don't start with !! and know that it won't change the way Morph treats them. Rules Morph follows with the !! naming scheme If Morph sees two objects of the same type with the same name, starting with !!, across two slides,. Buy Zynaptiq Morph 3 Pro Review Zynaptiq Morph 3 Pro A demo of Zynaptiq's new version of Morph, the audio-morphing software formerly put out by Prosoniq, which Zynaptiq recently acquired. -

MORPH SC IN PROTOOLS - zynaptiq

With minimal effort.Workflow MonsterUNMIX::DRUMS features an intuitive 3-way Graphical User Interface design. Rather than cluttering up your workspace, this layout ensures you see only the parameters you need to see – when and if you need them. With its level compensation feature, M/S processing, a hard-knee limiter, "kill-switch" style drum level macro buttons, and a plethora of carefully hand-crafted factory presets, UNMIX:DRUMS delivers stunning results, easily and in an instant.System RequirementsMac macOS 10.15.x or newer, 64 bit Apple Silicon CPU, or Intel CPU with at least 2 Cores (i7 or better recommended) Apple AU (AudioUnits), Steinberg VST 2.4, VST 3 or Avid AAX Native compatible host software, processing audio as 32 bit floatWindows Windows 10 or newer Intel CPU with at least 2 Cores; i7 or better recommended Steinberg VST 2.4, VST 3 or Avid AAX compatible 64-bit host software, processing audio as 32 bit floatImportant Notes: An iLok account or iLok 2/3-based activation is required in order to register this product An internet connection is required for software activationCopy ProtectionZynaptiq products use the latest PACE copy protection, which allows you to place your activation on your machine or on an iLok 2* (not included). You will need a free iLok.com account to use our software, even for the demos - but you do not necessarily need the iLok 2 dongle if your machine has internet access (activation of a system without internet connectivity requires an iLok 2 device). All required software is installed along with our plugins, but we generally recommend downloading the latest versions directly from iLok.com.Please Note: The older, first-generation iLok is not supported!CPU LoadWhile they are highly optimized, Zynaptiq plugins use a LOT of CPU due to the complex nature of the magic they perform. Please use the free trial to evaluate whether your system has sufficient resources to utilize the software effectively!Zynaptiq recommends setting your playback buffer size to at least 512 or ideally 1024 samples for optimum performance. As Zynaptiq plugins sport unique features not found in any other software, Zynaptiq highly recommends reading the User Manuals to ensure that you get the most out of them!Any references to any brands on this site/page, including reference to brands and instruments, are provided for description purposes only. For example references to instrument brands are provided to describe the sound of the instrument and/or the instrument used in the sample. Plugin Boutique do not have (nor do they claim) any association with or endorsement by these brands. Any goodwill attached to those brands rest with the brand owner. Plugin Boutique or its Suppliers do not accept any liability in relation to the content of the product or the accuracy of the description. "RHODES" is a registered

Zynaptiq Morph 2.0 - vguitarforums.com

Zynaptiq ORANGE VOCODER IV Sale price$ 169.00 Regular price(/) Add to cart #shopify-section-template--16817211638010__main .shopify-payment-button {} Zynaptiq ORANGE VOCODER IV ORANGE VOCODER IV: Vocoding, zynaptified.Combining the most comprehensive and best-sounding set of vocoding algorithms available today with laser-like pitch control effects, a powerful synthesizer, audio freezing, a super fun and efficient workflow, and tons more, ORANGE VOCODER IV is - quite simply - the ultimate vocoder plug-in.When it comes to creating that new vocal sound, making far-out sound effects and organic* robot and creature voices, sculpting colourfully mutated music grooves, or whatever else you can dream up: this creative processing powerhouse is for you!Version IV of ORANGE VOCODER is a massive upgrade from the classic, Prosoniq-branded Orange Vocoder AU 10AE.What's new? Pretty much everything, except of course for the bits you love. Here are some of the highlights:Greatly expanded vocoder section, featuring formant shifting, expansion, stereo operation...and a total of 24 unique vocoding algorithms based on techniques including analog modeling, speech modeling, independent component analysis, LPC filtering, wavelet transforms, and more.Completely rewritten, high quality synthesizer section including Unison and Mono Legato operation, thru-zero linear FM, comprehensive modulation options, a preset generator, and more. New MIDI-controlled pitch quantizer module featuring 5 modes, including the brand-new zero-latency pitch enforcer, with grain morphing and optionally polyphonic operation.New, streamlined multi-view UI with a super-streamlined workflow, including module sub-presets and smart randomization. Supports AU, AAX Native, VST 2.4 and VST 3 on macOS, and AAX Native, VST 2.4 and VST 3 on Windows. ORANGE VOCODER IV: Vocoding, zynaptified.Combining the most comprehensive and best-sounding set of vocoding algorithms available today with laser-like pitch control effects, a powerful synthesizer, audio freezing, a super fun and efficient workflow, and tons more, ORANGE VOCODER IV is - quite simply - the ultimate vocoder plug-in.ORANGE VOCODER IV doesn't just give you one great vocoder sound, it gives you twenty four vocoding and cross-synthesis modes, each with its own unique sonic character.It can sound warm and fat (obese, even) or ghostly ethereal, dark and moody or crystal-clear, smooth as butter or utterly destroyed in a totally sick way…you’ll never run out of inspiring new sounds.To create this bandwidth of sounds, we’ve used every trick in the book* - ORANGE VOCODER IV was designed to feature the most comprehensive set of sound hybridizing options available in a vocoder.Meticulously CraftedStaying true to the zynaptiq style, we didn’t stop there, though, and threw in an excellent formant shifter, a new take on filter bank release/reverb called TRACES, HF through and unvoiced synthesis, an expander keyed on the plug-in input, as well as zero-latency operation for two of the modes. And – most importantly! - all of this was meticulously crafted to sound incredible, up-front, and

Zynaptiq’s MORPH 3 MORPH 3 PRO Are On Offer

The Sample that was triggered when you pressed the key.Creating an Articulation MorphSetting up a simple velocity morph as described above is easy enough. There are times, though, when you need a more flexible way of configuring the morph filter. For example, you might want to set up a dynamically playable morph between two different, but musically related articulations of the same sound source, such as a choir singing “ahh” and “ooh”. This requires some more manual intervention. The procedure can be broken down into the following steps:Create one Morph Layer for each of the Groups that the articulations are assigned to,Combine two or more of these layers into a Morph Map, andLoad this map into an AET Filter module that you place in the Group Insert FX chain of the Group that should be processed.In our example, we assume that the “ahh” and the “ooh” Zones are neatly split up into two different Groups, as would be the natural structure of a Kontakt patch. In a first step, select all Zones from the “ahh” Group (using the Selected Groups only function if needed), then choose Create AET morph layer from the Edit menu. A dialog window with a few options will appear.Enter a descriptive name for your layer (such as “ahh”) and make sure that both the Tonal option is activated and the Smoothing parameter is set to its default value of 0.5, then click OK. Kontakt will now generate spectral fingerprints of all Zones and save them in a new Morph Layer. Once it has finished, repeat the process with the Zones in the other group. You have now created two new Morph Layers that contain spectral information which will be used in the resulting morph.In order to tell Kontakt which morph layers you’d like to use in your morph, you’ll have to create a new Morph Map and add those layers to it.To add a new Morph Map:Open the AET Morph Map Editor from the Edit menu; a dialog window with an input line on top will appear. Combine your Morph Layers into Morph Maps with the AET Morph Map Editor.Enter a descriptive name here (such as “ahh -> ooh morph”) and click the Add: button. The Morph Layers you just prepared will now turn up in the right one of two lists at the bottom of the dialog, meaning that they’re available for inclusion in your new Morph Map. Select them one-by-one in the right list and move them into your map by clicking the left arrow button. Note that the order in which you include them is important; in our example, we want the filter to morph the original “ahh” samples into the frequency response

Zynaptiq Morph 3 – Bassflute - Cello Morph - YouTube

Doesn't. They have different applications and strengths, and complement each other nicely. In simplified words: If you need to tune a solo vocal take or other monophonic instrument, use Auto Tune. If you need to fine-tune or manipulate a single but polyphonic instrument, or a section of instruments, and using off-line editing doesn't break your workflow, use Melodyne. If you need to tune or change the pitches of a full mix or other complex polyphonic signal in real-time and under MIDI control, while retaining all the transient crispness of any percussive elements, or if you want to create far-out sounds, or if you want to try out different harmonies on your loops and recordings from within the creative, musical workflow....use PITCHMAP.Depending on your field of work, you may want to have all three of them. So grab a copy of PITCHMAP and complete your pitch processing toolkit!NB: Please note that for tuning some types of polyphonic audio, offline processing may yield better results.System RequirementsMac macOS 10.15.x or newer, 64 bit Apple Silicon CPU, or Intel CPU with at least 2 Cores (i7 or better recommended) Apple AU (AudioUnits), Steinberg VST 2.4, VST 3 or Avid AAX Native compatible host software, processing audio as 32 bit floatWindows Windows 10 or newer Intel CPU with at least 2 Cores; i7 or better recommended Steinberg VST 2.4, VST 3 or Avid AAX compatible 64-bit host software, processing audio as 32 bit floatImportant Notes: An iLok account or iLok 2/3-based activation is required in order to register this product An internet connection is required for software activationCopy ProtectionZynaptiq products use the latest PACE copy protection, which allows you to place your activation on your machine or on an iLok 2* (not included). You will need a free iLok.com account to use our software, even for the demos - but you do not necessarily need the iLok 2 dongle if your machine has internet access (activation of a system without internet connectivity requires an iLok 2 device). All required software is installed along with our plugins, but we generally recommend downloading the latest versions directly from iLok.com.Please Note: The older, first-generation iLok is not supported!CPU LoadWhile they are highly optimized, Zynaptiq plugins use a LOT of CPU due to the complex nature of the magic they perform. Please use the free trial to evaluate whether your system has sufficient resources to utilize the software effectively!Zynaptiq. Buy Zynaptiq Morph 3 Pro Review Zynaptiq Morph 3 Pro

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Zynaptiq MORPH 3 Plug-in - Sweetwater

Selecting a layer from this list and clicking the left arrow button will add this layer to the Morph Map.Delete: Selecting a Morph Layer from one of the lists and clicking this button will remove it from your Instrument.Rebuild: This will re-open the Create Morph Layer dialog for the currently selected Layer, which allows you to readjust its analysis parameters.AET Filter Module ControlsThis is the processing module that performs the actual filtering of the source material. When using AET via the Auto add AET velocity morph command, Kontakt will set this module up for you; in all other cases, you’ll have to insert it into a Group Insert FX chain yourself.Morph Map: Use this drop-down menu to load a Morph Map into the module.Edit Morph Map: Click this button to open the Morph Map editor dialog explained in the previous section with the active Morph Map selected.Morph: This is the most important parameter of the module; it should usually be modulated with an external source, such as the note velocity or a MIDI controller. Based on the contents of the selected Morph Map, Kontakt will build a continuous “morph gradient” that combines and connects the filter responses required to achieve the various timbres of the included Morph Layers with smooth transitions. Using the Morph parameter, you can set the filter to any point in this gradient. At its lowest value, the signal is changed towards the respective sample in the first Morph Layer of the map (if this happens to be identical with the playing sample, the filter will be flat); at its highest value, the sample is changed towards the respective sample in the last Morph Layer of the map. You can follow this behavior graphically in the morph curve view described below.Amount: The amount to which the filter influences the resulting signal. At the lowest setting, the filter has no effect.Filter Curve: This graph represents the actual, currently active filter response, which is the difference between the analyzed frequency response of the source (i.e. the currently playing Sample) and the target (i.e. the Morph Layer that appears in the Morph Map at the point that’s set with the Morph knob).Morph Curve View: This is a graphical representation of the selected Morph Map and the resulting filter gradient. It’s divided into multiple color-coded sections and curves, with the sections depicting the Morph Layers that make up the map, and the curves representing the amount to which the frequency response of the respective layer will influence the final filter response at any point. On top of each section, the name of the respective Morph Layer is being shown for reference. At the peak of each curve, the currently played sample

Zynaptiq Morph Manual Landscape - 11dmedia.com

Morphing your creature face-up isn't an activated ability. What counts as an activated ability? Activated abilities are those that you pay some cost to make the effect happen (whether that be tapping it, paying mana, sacrificing a creature, wwhatever. These don't just happen on their own; some has to decide to make it happen. Is Morph considered a colorless spell? Yes, it's colorless: 708.4: Objects that are cast face down are turned face down before they are put onto the stack, so effects that care about the characteristics of a spell will see only the face-down spell's characteristics. Do morph creatures have no abilities? While that card is “morphed,” it will be a colorless 2/2 creature with no creature types or abilities. However, any time you have priority, you can pay the face-down card's morph cost and turn it face-up. What is the difference between morph and manifest? Morph only appears on permanents, but any card with morph can be turned faceup, whereas only manifested creatures can be turned faceup. Facedown morph creatures are also cast, whereas facedown manifested creatures are normally put directly into play by another effect. The Proper Way to Play: Morph & Manifest EDH How does manifest work with morph? If you happen to manifest a card with morph, you can turn it face up either by paying its mana cost (if it's a creature card) or by paying its morph cost. What happens if you clone a morph? , the Clone will be a face-up 2/2 creature with no creature types or abilities. An example from the Comprehensive Rules: Example: Clone enters the battlefield as a copy of a face-down Grinning Demon (a creature with morph 2BB). Is monstrous an activated ability? How Does Monstrosity Work? Monstrosity is an activated ability that lets you pay a cost to put a number of +1/+1 counters on your creature. The creature then becomes “monstrous” and can't use the ability again. Do morphs have summoning sickness? No, it won't have "summoning sickness" unless it already had it. Turning the card face up ("morphing") just changes its characteristics, just like Giant Growth does. Turning the card face up doesn't give or take away "summoning sickness" any more than Giant Growth does. Does morph cause summoning sickness? But the act of morphing a creature doesn't give it summoning sickness a second time. For example, if you were to play Shieldhide Dragon and then immediately morph it to get its effect, you wouldn't be able to attack with it since the permanent itself just entered this turn. Does mystic forge work with morph? Because you never "cast" a land card, Mystic Forge doesn't allow you to play an artifact land from the top of your library. If the top card of your library has a morph ability, you can cast it face down from the top of your library, even if it's normally not a colorless card. How many times can you morph MTG? You can morph once only. Can I. Buy Zynaptiq Morph 3 Pro Review Zynaptiq Morph 3 Pro

zynaptiq: Upgrades to MORPH 3 PRO

I have recently explained how we can create morphs for DAZ Studio assets with external applications, and how to apply them to characters and clothing using Morph Loader, or something like the GoZ Plugin. You can watch those videos here and here.One of my viewers was asking – quite rightly – what to do with the applied morph, and how to save it. The answer to that question is a little in-depth, and depends on what you’d like to do with said morph. I thought I’d expand on the answer I gave Scott in one of the above videos with this article.1.) Saving your whole sceneThe first option to preserve a morph is to simply save your scene. This is done by heading over to File – Save As… This will create a .DUF file, referencing all objects and their configurations in your scene. Note that you can only load this file on the same system that has saved it to make all the content appear in the correct places, unless the second system you’re loading this file on has the same referenced content installed. If that’s not the case, and the content is from DAZ3D, you’ll be prompted to install the content at this point. If DAZ Studio can’t find your content, it’ll display grey boxes instead of your objects (which can look a tad scary).For your own work, saving your full scene is a good approach, but not so much if you intend to re-distribute the morph, or if you want use your morph in other scenes you’re creating. Lucky for us, we have two more options.2.) Saving your morph as a Morph AssetTo save the morph independently from any objects that make up your scene, head over to File – Save As – Support Asset – Morph Asset. This will bring up a dialogue box that lets you choose what you’d like to save and to which library. Select your morph (and only your morph) to save it. Make sure it’s titled properly and added to the hierarchy position of your liking at this point, including any limits or other customisations. You can tweak those by putting your Properties Tab into Edit Mode and making the appropriate adjustments.For example, rather than putting your morph into a root folder named “Morph” or “ZBrush”, create your own, or simply choose a better position. Sadly I neglected to do this

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Track OrderBest SellersDaily PickDealsLive Sound EventNew ArrivalsBundlesUsed & VintageShop By CategoryGuitarsBassesAmps & EffectsDrumsRecordingKeyboards & MIDILive SoundDJ EquipmentLightingAccessoriesBand & OrchestraMics & WirelessMusic SoftwarePlatinum GearOutletGalleryDescriptionFeaturesSpecsReviewsQ&AHomePro AudioMusic Software...Effects PluginsZynaptiq MORPH 2(0)|Q&A|Item #:1426517440061 POS #:1111465446-month special financing^ + $7 back in Rewards** Limited time Learn MoreNot ReturnableSave on orders $199+ and get expert advice from a Gear AdviserGear SpecialistBundlingMusicianNeed Help?See All Zynaptiq Effects PluginsGalleryDescriptionFeaturesSpecsReviewsQ&ADescriptionMORPH 2 is a real-time plug-in for structural audio morphing, the sonic equivalent of one object slowly changing its shape to become a different object - for example, one face becoming another. Super-charged with a selection of 5 different morphing algorithms, a stunningly clean formant shifter as well as a lush reverb that seems to extend sounds much like some highly revered vintage hardware boxes, MORPH 2 opens up a whole new universe of sounds to explore. Create seamless morphing transitions, new hybrid sounds that combine aspects of existing ones, physically impossible instruments, the furthest-out creature and robot voices, talkbox-esque effects and other outrageously unique new sounds. Whether you're a sound designer for film or games looking for that signature sound, or a music producer or remix artist wanting to create new content from existing recordings...look no further, MORPH is for you!SHAPE-SHIFTERMORPH takes two input signals, A and B, and creates a new sound or transition that has characteristics of both “ like a circle gradually turning into a square. Singing guitars, dogs that speak, or cymbals made out of mains hum - the choices are endless. MORPH computes two separate morphing transitions from A and B simultaneously, one starting out at A and shaping it to become B, the other starting out at B and shaping it to become A. The two sound completely different. Additionally, you can crossfade between the two for even more sonic options. All this is achieved using a single two-dimensional "X/Y" control, and completely in real-time “ insert plugin, set up routing, go!A WHOLE NEW UNIVERSE OF SOUNDS. A MULTI-VERSE, ACTUALLYMORPH 2.0 features not one but three different morphing algorithms, two of which have additional low-latency versions with their own distinct sonic character, for a

2025-04-18
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Steinberg VST 2.4, VST 3 or Avid AAX Native compatible host software, processing audio as 32 bit floatWindows Windows 10 or newer Intel CPU with at least 2 Cores; i7 or better recommended Steinberg VST 2.4, VST 3 or Avid AAX compatible 64-bit host software, processing audio as 32 bit floatImportant Notes: An iLok account or iLok 2/3-based activation is required in order to register this product An internet connection is required for software activationCopy ProtectionZynaptiq products use the latest PACE copy protection, which allows you to place your activation on your machine or on an iLok 2* (not included). You will need a free iLok.com account to use our software, even for the demos - but you do not necessarily need the iLok 2 dongle if your machine has internet access (activation of a system without internet connectivity requires an iLok 2 device). All required software is installed along with our plugins, but we generally recommend downloading the latest versions directly from iLok.com.Please Note: The older, first-generation iLok is not supported!CPU LoadWhile they are highly optimized, Zynaptiq plugins use a LOT of CPU due to the complex nature of the magic they perform. Please use the free trial to evaluate whether your system has sufficient resources to utilize the software effectively!Zynaptiq recommends setting your playback buffer size to at least 512 or ideally 1024 samples for optimum performance. As Zynaptiq plugins sport unique features not found in any other software, Zynaptiq highly recommends reading the User Manuals to ensure that you get the most out of them!Any references to any brands on this site/page, including reference to brands and instruments, are provided for description purposes only. For example references to instrument brands are provided to describe the sound of the instrument and/or the instrument used in the sample. Plugin

2025-03-31
User3599

With minimal effort.Workflow MonsterUNMIX::DRUMS features an intuitive 3-way Graphical User Interface design. Rather than cluttering up your workspace, this layout ensures you see only the parameters you need to see – when and if you need them. With its level compensation feature, M/S processing, a hard-knee limiter, "kill-switch" style drum level macro buttons, and a plethora of carefully hand-crafted factory presets, UNMIX:DRUMS delivers stunning results, easily and in an instant.System RequirementsMac macOS 10.15.x or newer, 64 bit Apple Silicon CPU, or Intel CPU with at least 2 Cores (i7 or better recommended) Apple AU (AudioUnits), Steinberg VST 2.4, VST 3 or Avid AAX Native compatible host software, processing audio as 32 bit floatWindows Windows 10 or newer Intel CPU with at least 2 Cores; i7 or better recommended Steinberg VST 2.4, VST 3 or Avid AAX compatible 64-bit host software, processing audio as 32 bit floatImportant Notes: An iLok account or iLok 2/3-based activation is required in order to register this product An internet connection is required for software activationCopy ProtectionZynaptiq products use the latest PACE copy protection, which allows you to place your activation on your machine or on an iLok 2* (not included). You will need a free iLok.com account to use our software, even for the demos - but you do not necessarily need the iLok 2 dongle if your machine has internet access (activation of a system without internet connectivity requires an iLok 2 device). All required software is installed along with our plugins, but we generally recommend downloading the latest versions directly from iLok.com.Please Note: The older, first-generation iLok is not supported!CPU LoadWhile they are highly optimized, Zynaptiq plugins use a LOT of CPU due to the complex nature of the magic they perform. Please use the free trial to evaluate whether your system has sufficient resources to utilize the software effectively!Zynaptiq recommends setting your playback buffer size to at least 512 or ideally 1024 samples for optimum performance. As Zynaptiq plugins sport unique features not found in any other software, Zynaptiq highly recommends reading the User Manuals to ensure that you get the most out of them!Any references to any brands on this site/page, including reference to brands and instruments, are provided for description purposes only. For example references to instrument brands are provided to describe the sound of the instrument and/or the instrument used in the sample. Plugin Boutique do not have (nor do they claim) any association with or endorsement by these brands. Any goodwill attached to those brands rest with the brand owner. Plugin Boutique or its Suppliers do not accept any liability in relation to the content of the product or the accuracy of the description. "RHODES" is a registered

2025-04-20
User3571

Zynaptiq ORANGE VOCODER IV Sale price$ 169.00 Regular price(/) Add to cart #shopify-section-template--16817211638010__main .shopify-payment-button {} Zynaptiq ORANGE VOCODER IV ORANGE VOCODER IV: Vocoding, zynaptified.Combining the most comprehensive and best-sounding set of vocoding algorithms available today with laser-like pitch control effects, a powerful synthesizer, audio freezing, a super fun and efficient workflow, and tons more, ORANGE VOCODER IV is - quite simply - the ultimate vocoder plug-in.When it comes to creating that new vocal sound, making far-out sound effects and organic* robot and creature voices, sculpting colourfully mutated music grooves, or whatever else you can dream up: this creative processing powerhouse is for you!Version IV of ORANGE VOCODER is a massive upgrade from the classic, Prosoniq-branded Orange Vocoder AU 10AE.What's new? Pretty much everything, except of course for the bits you love. Here are some of the highlights:Greatly expanded vocoder section, featuring formant shifting, expansion, stereo operation...and a total of 24 unique vocoding algorithms based on techniques including analog modeling, speech modeling, independent component analysis, LPC filtering, wavelet transforms, and more.Completely rewritten, high quality synthesizer section including Unison and Mono Legato operation, thru-zero linear FM, comprehensive modulation options, a preset generator, and more. New MIDI-controlled pitch quantizer module featuring 5 modes, including the brand-new zero-latency pitch enforcer, with grain morphing and optionally polyphonic operation.New, streamlined multi-view UI with a super-streamlined workflow, including module sub-presets and smart randomization. Supports AU, AAX Native, VST 2.4 and VST 3 on macOS, and AAX Native, VST 2.4 and VST 3 on Windows. ORANGE VOCODER IV: Vocoding, zynaptified.Combining the most comprehensive and best-sounding set of vocoding algorithms available today with laser-like pitch control effects, a powerful synthesizer, audio freezing, a super fun and efficient workflow, and tons more, ORANGE VOCODER IV is - quite simply - the ultimate vocoder plug-in.ORANGE VOCODER IV doesn't just give you one great vocoder sound, it gives you twenty four vocoding and cross-synthesis modes, each with its own unique sonic character.It can sound warm and fat (obese, even) or ghostly ethereal, dark and moody or crystal-clear, smooth as butter or utterly destroyed in a totally sick way…you’ll never run out of inspiring new sounds.To create this bandwidth of sounds, we’ve used every trick in the book* - ORANGE VOCODER IV was designed to feature the most comprehensive set of sound hybridizing options available in a vocoder.Meticulously CraftedStaying true to the zynaptiq style, we didn’t stop there, though, and threw in an excellent formant shifter, a new take on filter bank release/reverb called TRACES, HF through and unvoiced synthesis, an expander keyed on the plug-in input, as well as zero-latency operation for two of the modes. And – most importantly! - all of this was meticulously crafted to sound incredible, up-front, and

2025-04-14
User7323

Doesn't. They have different applications and strengths, and complement each other nicely. In simplified words: If you need to tune a solo vocal take or other monophonic instrument, use Auto Tune. If you need to fine-tune or manipulate a single but polyphonic instrument, or a section of instruments, and using off-line editing doesn't break your workflow, use Melodyne. If you need to tune or change the pitches of a full mix or other complex polyphonic signal in real-time and under MIDI control, while retaining all the transient crispness of any percussive elements, or if you want to create far-out sounds, or if you want to try out different harmonies on your loops and recordings from within the creative, musical workflow....use PITCHMAP.Depending on your field of work, you may want to have all three of them. So grab a copy of PITCHMAP and complete your pitch processing toolkit!NB: Please note that for tuning some types of polyphonic audio, offline processing may yield better results.System RequirementsMac macOS 10.15.x or newer, 64 bit Apple Silicon CPU, or Intel CPU with at least 2 Cores (i7 or better recommended) Apple AU (AudioUnits), Steinberg VST 2.4, VST 3 or Avid AAX Native compatible host software, processing audio as 32 bit floatWindows Windows 10 or newer Intel CPU with at least 2 Cores; i7 or better recommended Steinberg VST 2.4, VST 3 or Avid AAX compatible 64-bit host software, processing audio as 32 bit floatImportant Notes: An iLok account or iLok 2/3-based activation is required in order to register this product An internet connection is required for software activationCopy ProtectionZynaptiq products use the latest PACE copy protection, which allows you to place your activation on your machine or on an iLok 2* (not included). You will need a free iLok.com account to use our software, even for the demos - but you do not necessarily need the iLok 2 dongle if your machine has internet access (activation of a system without internet connectivity requires an iLok 2 device). All required software is installed along with our plugins, but we generally recommend downloading the latest versions directly from iLok.com.Please Note: The older, first-generation iLok is not supported!CPU LoadWhile they are highly optimized, Zynaptiq plugins use a LOT of CPU due to the complex nature of the magic they perform. Please use the free trial to evaluate whether your system has sufficient resources to utilize the software effectively!Zynaptiq

2025-04-25
User4917

Selecting a layer from this list and clicking the left arrow button will add this layer to the Morph Map.Delete: Selecting a Morph Layer from one of the lists and clicking this button will remove it from your Instrument.Rebuild: This will re-open the Create Morph Layer dialog for the currently selected Layer, which allows you to readjust its analysis parameters.AET Filter Module ControlsThis is the processing module that performs the actual filtering of the source material. When using AET via the Auto add AET velocity morph command, Kontakt will set this module up for you; in all other cases, you’ll have to insert it into a Group Insert FX chain yourself.Morph Map: Use this drop-down menu to load a Morph Map into the module.Edit Morph Map: Click this button to open the Morph Map editor dialog explained in the previous section with the active Morph Map selected.Morph: This is the most important parameter of the module; it should usually be modulated with an external source, such as the note velocity or a MIDI controller. Based on the contents of the selected Morph Map, Kontakt will build a continuous “morph gradient” that combines and connects the filter responses required to achieve the various timbres of the included Morph Layers with smooth transitions. Using the Morph parameter, you can set the filter to any point in this gradient. At its lowest value, the signal is changed towards the respective sample in the first Morph Layer of the map (if this happens to be identical with the playing sample, the filter will be flat); at its highest value, the sample is changed towards the respective sample in the last Morph Layer of the map. You can follow this behavior graphically in the morph curve view described below.Amount: The amount to which the filter influences the resulting signal. At the lowest setting, the filter has no effect.Filter Curve: This graph represents the actual, currently active filter response, which is the difference between the analyzed frequency response of the source (i.e. the currently playing Sample) and the target (i.e. the Morph Layer that appears in the Morph Map at the point that’s set with the Morph knob).Morph Curve View: This is a graphical representation of the selected Morph Map and the resulting filter gradient. It’s divided into multiple color-coded sections and curves, with the sections depicting the Morph Layers that make up the map, and the curves representing the amount to which the frequency response of the respective layer will influence the final filter response at any point. On top of each section, the name of the respective Morph Layer is being shown for reference. At the peak of each curve, the currently played sample

2025-04-21

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