Hermen hulst
Author: i | 2025-04-24
Hermen Hulst Cameo - The Craftsman. Guerilla Games Managing Director Hermen Hulst makes an appearance in Death Stranding, game that has been developed by using the Decima Engine, which Hulst and Sony is appointing co-CEOs Hermen Hulst and Hideaki Nishino to lead its PlayStation business from June 1st. Hermen Hulst, who currently serves as PlayStation
Hermen Hulst’s Post - LinkedIn
AI has been a very hot topic lately. It’s been used heavily in our lives anymore. However, it started to make a bigger splash in different industries that have some worrying about their job positions. Recently, BBC spoke with the joint CEOs of PlayStation, Hermen Hulst and Hideaki Nishino, about this subject.It was a brief mention in their post, but the BBC did get some mentions of AI. More than a few studios went downhill after the pandemic. Now, with the ability to use AI for a variety of areas in development, job security is a bit worrisome. However, PlayStation’s Hermen Hulst did acknowledge that AI was making some changes to the game industry.In his eyes, Hulst feels that there will be a demand for both AI and human developers. AI can help with a variety of areas and mundane tasks. However, what it fails to do, in his eyes, is create handcrafted and thoughtful content that comes from the human touch. So, figuring out the balance between the two will be crucial. I’m sure we will see more of that coverage in 2025.I suspect there will be a dual demand in gaming: one for AI-driven innovative experiences and another for handcrafted, thoughtful content. Striking the right balance between leveraging AI and preserving the human touch will be crucial. – Hermen HulstIt will be interesting to see where AI aids developers as they pursue their new creative ideas and projects. However, AI is not the only subject on PlayStation’s mind. Herman Hulst will remain as CEO of PlayStation StudiosHideaki Nishino has been promoted to the sole CEO of Sony Interactive Entertainment, with his new position effective on April 1, 2025.This comes from a press release dropped this evening, which also reveals that Sony CFO Hiroki Totoki is being promoted to president and CEO of the entire company. He replaces Kenichiro Yoshida, who served as CEO of the company since April 2018, succeeding Kazuo Hirai. Additionally the SVP, finance, corporate development and strategy Lin Tao is being promoted to CFO.Just last year, it was announced that Nishino and Hermen Hulst would split the leadership of SIE between them after former CEO Jim Ryan's retirement, with Hulst serving as head of PlayStation Studios and Nishino overseeing hardware and tech. With this change, Nishinio now oversees the entire SIE operation as well as leading the platform business group, while Hulst will remain in his role heading up PlayStation Studios specifically. Nishino has worked with Sony since 2000, previously serving as SVP, platform experience group."I am truly honored to take the helm at Sony Interactive Entertainment," he said. "Technology and creativity are two of our biggest strengths as we continue to focus on developing experiences that deliver entertainment for everyone. We will continue to grow the PlayStation community in new ways, such as IP expansion, while also delivering the best in technology innovation. I want to thank Hermen for his expertise and leadership as he continues his role as CEO, Studio Business Group. I am deeply grateful for the PlayStation community and their continued support and I am very excited for what the future holds."Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to [email protected].Hermen Hulst - PlayStation Studios Wiki
Well, if there was any doubt before, it's gone now: Concord is officially, fully, "permanently" dead as Sony has announced it's closing Firewalk Studios and sunsetting its failed hero shooter for good.As revealed in an internal email from SIE CEO Hermen Hulst and published on the PlayStation Blog, both Firewalk and Neon Koi, the latter of which had been working on a "mobile action game," have been shuttered. Concord was shockingly pulled offline and taken off of store shelves after just two weeks back in September, and at the time PlayStation said it was working to "determine the best path ahead." A little earlier this month, there were a few backend Steam updates for Concord that offered fans some hope that it would resurface in some form, but alas, PlayStation has now fully dashed those hopes in a definitive announcement.You may likeMarvel Rivals director reckons Concord flopped because it wasn't original enough: "I don't think anybody can accurately predict this"XDefiant just put out an absolutely massive patch featuring 3 new factions and more for a game you can't even download now"Regarding Firewalk, as announced in early September ... certain aspects of Concord were exceptional, but others did not land with enough players, and as a result we took the game offline," Hulst said. "We have spent considerable time these past few months exploring all our options. "After much thought, we have determined the best path forward is to permanently sunset the game and close the studio. I want to thank all of Firewalk for their craftsmanship, creative spirit and dedication."It's unclear if the studio closures are resulting in any redundancies at Sony, but Hulst said the company "will work to find placement for some of those impacted within our global community of studios where possible."As for the future of Sony's live-service efforts, Hulst said the "PvP first person shooter genre is a competitive space that’s continuously evolving, and unfortunately, we did not hit our targets with this title. We will take the lessons learned from Concord and continue to advance our live service capabilities to deliver future growth in this area."Weekly digests, tales from the communities you love, and moreHere are the best FPS games you can play today.. Hermen Hulst Cameo - The Craftsman. Guerilla Games Managing Director Hermen Hulst makes an appearance in Death Stranding, game that has been developed by using the Decima Engine, which Hulst and Sony is appointing co-CEOs Hermen Hulst and Hideaki Nishino to lead its PlayStation business from June 1st. Hermen Hulst, who currently serves as PlayStationHermen Hulst - THNK School of Leadership
The CEO of Sony Interactive Entertainment Studio Business Group has revealed that the PlayStation manufacturer is willing to resurrect some of its past IP for modern platforms.Speaking with Famitsu in wake of the PlayStation’s 30th anniversary, Hermen Hulst, who previously headed up Killzone developer Guerrilla Games, revealed that Sony is always ‘looking at opportunities to leverage past IP, as well as develop new franchises.’The various IPs that we own are an important asset to PlayStation, and as part of our efforts to strengthen our portfolio, we are continually looking at opportunities to leverage past IP, as well las develop new franchises. Our goal is to publish games by the world’s best creators, both inside and outside of PlayStation, and we have achieved many successes so far by working closely with external development studios.Related Content — Upcoming PS5 Games 2025: The Best PS5 Games Coming Soon If Sony is indeed willing to bring back some of its older IPs, then there’s plenty of great franchises that could do with a new lease of life. How about some of Naughty Dog’s IPs like Jak & Daxter or even Uncharted, which hasn’t seen a new game since 2017? Then there’s Insomniac Games’ Resistance and Sucker Punch’s Sly Cooper, both of which have gone years without new instalments. We can only hope!Hulst previously commented on the subject of video game development and the use of AI, stating that it is crucial that creators preserve the human touch when it comes to development.[Source – Famitsu via RETBIT]Original Source Link The Last of Us Part I is a 2022 action-adventure third-person shooter video game developed by Naughty Dog and published by Sony Interactive Entertainment for the PlayStation 5 and personal computers. It is a remake of 2013's The Last of Us and its Left Behind story expansion.The remake follows the same plot as the original 2013 game, featuring protagonists Joel and Ellie as they journey across a post-apocalyptic United States, infested by man-eating creatures called the Infected. Gameplay is presented from third-person perspective and combines elements of shooters, stealth and horror while incorporating technical improvements and accessibility options previously introduced in 2020's The Last of Us Part II.Development began in 2019 at a team within Sony's Visual Arts Services Group to prove its ability to produce video games, but moved to Naughty Dog after newly-elected PlayStation Studios Hermen Hulst examined the project and its budget. At Naughty Dog, the project was headed by long-time studio veterans Matthew Gallant and Shaun Escayg, who both previously worked on the original game. The remake's existence was revealed by a Bloomberg report in April 2021, and was officially announced in June 2022. Pre-release reception to Part I was mixed, with critics and players questioning the remake's existence, necessity and price tag.The Last of Us Part I received positive reviews, with several reviewers calling it the definitive version of The Last of Us, though most considered it unessential. Praise was directed at the graphical upgrades, animations, controls updates and accessibility options, while criticism highlighted the largely unchanged gameplay and design as well as omission of multiplayer mode in light of the remake's price tag. The PC version of the game received mixed reviews, with criticism towards its demanding hardware specifications and numerous technical issues presented at launch. The PS5 version was nominated for several end-yearHermen Hulst: It's massively important that PlayStation
Accolades, particularly for the visuals and accessibility options.Gameplay[]Synopsis[]Development[]The idea of a remake for The Last of Us, which was originally developed by Naughty Dog and released in 2013, was conceived at Visual Art Service Group (VASG) by then-senior director Michael Mumbauer in 2018. Mumbauer, who previously worked in collaboration on various Sony titles including Naughty Dog's titles, wanted to establish a development team within VASG and managed to assemble around 30 developers from neighboring studios. Due to the risks and objections involving pitching original concepts, Mumbauer and his team originally intended to remake Naughty Dog's earlier game, 2007's Uncharted: Drake's Fortune, but due to difficulties and costs regarding the remaking of an older game, the team decided to remake The Last of Us.The remake project, dubbed "T1X", was approved by Sony Interactive Entertainment on a probationary basis, but Mumbauer's team received little support in recruiting and budgeting while the existence of the studio was never officially acknowledged. Issues with Naughty Dog's next project, The Last of Us Part II, necessitated the involvement of VASG and Mumbauer's employees to help finish the project after its internal delay from 2019 to 2020. By November 2019, then-new PlayStation Studios head Hermen Hulst inspected project T1X and assigned Naughty Dog to support Mumbauer's team, which Mumbauer saw as stripping his team from their autonomy.Naughty Dog's involvement gradually outplaced VASG's work as the remake moved to be produced on Naughty Dog's budget. By November 2020, several members of VASG including Mumbauer left the team due to the new development dynamics. In April 2021, Bloomberg journalist Jason Schreier reported of the remake's existence and development cycle up to that point.For the PC release of the remake, Naughty Dog worked with Iron Galaxy, a partnership that was confirmed on March 9, 2023.[1] Iron Galaxy previously worked onPeople of the Year 2025: Hermen Hulst
New rumors suggest Sekiro and even Ghost of Tsushima could receive anime adaptations, and while nobody has stepped up to confirm that, Sony has now said it wants to do more anime in general.Sony released a round-up of its latest corporate strategy meeting the same day these anime rumors truly began to swirl, and anime is a recurring topic. Chairman and CEO Kenichiro Yoshida reiterates the company's overarching goal to "fill the world with emotion (or Kando) through the power of creativity and technology," and this is important to remember because this amusingly literal "Kando" theory comes up repeatedly. For example, Sony says it's "investing in the ability to create Kando" by looking to "strengthen its creativity in areas such as music, pictures, games and anime." "Under the long-term vision of expanding the number of people directly connected to the Sony Group to one billion people," the report continues, "Sony aims to continue delivering Kando in specific areas where communities are born, such as anime, games, and in India, learning from its users, and making use of them in its creations." You may likeGhost of Tsushima anime adaptation is in the works from Demon Slayer studio and Star Wars Visions creativesSony isn’t ready to wheel out 60fps Bloodborne just yet, but it is prepared to help Dark Souls and Elden Ring dev's parent company pump out 9,000 original IPs by 2027The report singles out anime streamer Crunchyroll, which Sony acquired from AT&T two years ago through its joint Funimation arm, as "a direct-to-consumer (DTC) service specializing in anime" that "feeds back user viewing data to creators." Perhaps most importantly, anime is mentioned as a key point for "maximizing value by deepening the deployment of IP," which is squarely in the realm of multimedia adaptations. In particular, Sony mentions the "expansion of game IP" through known adaptations like The Last of Us season 2, the Gran Turismo movie, and the Twisted Metal TV show. It also commits to "accelerating the growth of anime," citing collaboration between Crunchyroll and Demon Slayer anime producer Aniplex. Does any of this outright reveal a Sekiro or Ghost of Tsushima anime? No, but it does make those rumors a little more realistic. With an anime announcement allegedly coming soon, next week's big PlayStation Showcase is looking extra interesting. While Sony doesn't control the IP like it does Ghost of Tsushima, PlayStation Studios boss Hermen Hulst has. Hermen Hulst Cameo - The Craftsman. Guerilla Games Managing Director Hermen Hulst makes an appearance in Death Stranding, game that has been developed by using the Decima Engine, which Hulst and Sony is appointing co-CEOs Hermen Hulst and Hideaki Nishino to lead its PlayStation business from June 1st. Hermen Hulst, who currently serves as PlayStationPlayStation Names Hideaki Nishino and Hermen Hulst
Galaxies. II. Bimodality of the Distribution of Central Surface Brightnesses. Astrophys. J. 1997, 484, 145. [Google Scholar] [CrossRef]McGaugh, S.S. Balance of Dark and Luminous Mass in Rotating Galaxies. Phys. Rev. Lett. 2005, 95, 171302. [Google Scholar] [CrossRef] [Green Version]Starkman, N.; Lelli, F.; McGaugh, S.; Schombert, J. A new algorithm to quantify maximum discs in galaxies. Mon. Not. R. Astron. Soc. 2018, 480, 2292–2301. [Google Scholar] [CrossRef] [Green Version]Swaters, R.A.; Sancisi, R.; van Albada, T.S.; van der Hulst, J.M. The rotation curves shapes of late-type dwarf galaxies. Astron. Astrophys. 2009, 493, 871–892. [Google Scholar] [CrossRef] [Green Version]Swaters, R.A.; Sancisi, R.; van der Hulst, J.M.; van Albada, T.S. The link between the baryonic mass distribution and the rotation curve shape. Mon. Not. R. Astron. Soc. 2012, 425, 2299–2308. [Google Scholar] [CrossRef]Lelli, F.; Fraternali, F.; Verheijen, M. A scaling relation for disc galaxies: Circular-velocity gradient versus central surface brightness. Mon. Not. R. Astron. Soc. 2013, 433, L30–L34. [Google Scholar] [CrossRef] [Green Version]Oman, K.A.; Navarro, J.F.; Fattahi, A.; Frenk, C.S.; Sawala, T.; White, S.D.M.; Bower, R.; Crain, R.A.; Furlong, M.; Schaller, M.; et al. The unexpected diversity of dwarf galaxy rotation curves. Mon. Not. R. Astron. Soc. 2015, 452, 3650–3665. [Google Scholar] [CrossRef]Rubin, V.C.; Thonnard, N.; Ford, W.K., Jr. Extended rotation curves of high-luminosity spiral galaxies. IV—Systematic dynamical properties, SA through SC. Astrophys. J. 1978, 225, L107–L111. [Google Scholar] [CrossRef]Bosma, A. 21-cm line studies of spiral galaxies. II—The distribution and kinematics of neutral hydrogen in spiral galaxies of various morphological types. Astron. J. 1981,Comments
AI has been a very hot topic lately. It’s been used heavily in our lives anymore. However, it started to make a bigger splash in different industries that have some worrying about their job positions. Recently, BBC spoke with the joint CEOs of PlayStation, Hermen Hulst and Hideaki Nishino, about this subject.It was a brief mention in their post, but the BBC did get some mentions of AI. More than a few studios went downhill after the pandemic. Now, with the ability to use AI for a variety of areas in development, job security is a bit worrisome. However, PlayStation’s Hermen Hulst did acknowledge that AI was making some changes to the game industry.In his eyes, Hulst feels that there will be a demand for both AI and human developers. AI can help with a variety of areas and mundane tasks. However, what it fails to do, in his eyes, is create handcrafted and thoughtful content that comes from the human touch. So, figuring out the balance between the two will be crucial. I’m sure we will see more of that coverage in 2025.I suspect there will be a dual demand in gaming: one for AI-driven innovative experiences and another for handcrafted, thoughtful content. Striking the right balance between leveraging AI and preserving the human touch will be crucial. – Hermen HulstIt will be interesting to see where AI aids developers as they pursue their new creative ideas and projects. However, AI is not the only subject on PlayStation’s mind.
2025-04-14Herman Hulst will remain as CEO of PlayStation StudiosHideaki Nishino has been promoted to the sole CEO of Sony Interactive Entertainment, with his new position effective on April 1, 2025.This comes from a press release dropped this evening, which also reveals that Sony CFO Hiroki Totoki is being promoted to president and CEO of the entire company. He replaces Kenichiro Yoshida, who served as CEO of the company since April 2018, succeeding Kazuo Hirai. Additionally the SVP, finance, corporate development and strategy Lin Tao is being promoted to CFO.Just last year, it was announced that Nishino and Hermen Hulst would split the leadership of SIE between them after former CEO Jim Ryan's retirement, with Hulst serving as head of PlayStation Studios and Nishino overseeing hardware and tech. With this change, Nishinio now oversees the entire SIE operation as well as leading the platform business group, while Hulst will remain in his role heading up PlayStation Studios specifically. Nishino has worked with Sony since 2000, previously serving as SVP, platform experience group."I am truly honored to take the helm at Sony Interactive Entertainment," he said. "Technology and creativity are two of our biggest strengths as we continue to focus on developing experiences that deliver entertainment for everyone. We will continue to grow the PlayStation community in new ways, such as IP expansion, while also delivering the best in technology innovation. I want to thank Hermen for his expertise and leadership as he continues his role as CEO, Studio Business Group. I am deeply grateful for the PlayStation community and their continued support and I am very excited for what the future holds."Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to [email protected].
2025-03-29Well, if there was any doubt before, it's gone now: Concord is officially, fully, "permanently" dead as Sony has announced it's closing Firewalk Studios and sunsetting its failed hero shooter for good.As revealed in an internal email from SIE CEO Hermen Hulst and published on the PlayStation Blog, both Firewalk and Neon Koi, the latter of which had been working on a "mobile action game," have been shuttered. Concord was shockingly pulled offline and taken off of store shelves after just two weeks back in September, and at the time PlayStation said it was working to "determine the best path ahead." A little earlier this month, there were a few backend Steam updates for Concord that offered fans some hope that it would resurface in some form, but alas, PlayStation has now fully dashed those hopes in a definitive announcement.You may likeMarvel Rivals director reckons Concord flopped because it wasn't original enough: "I don't think anybody can accurately predict this"XDefiant just put out an absolutely massive patch featuring 3 new factions and more for a game you can't even download now"Regarding Firewalk, as announced in early September ... certain aspects of Concord were exceptional, but others did not land with enough players, and as a result we took the game offline," Hulst said. "We have spent considerable time these past few months exploring all our options. "After much thought, we have determined the best path forward is to permanently sunset the game and close the studio. I want to thank all of Firewalk for their craftsmanship, creative spirit and dedication."It's unclear if the studio closures are resulting in any redundancies at Sony, but Hulst said the company "will work to find placement for some of those impacted within our global community of studios where possible."As for the future of Sony's live-service efforts, Hulst said the "PvP first person shooter genre is a competitive space that’s continuously evolving, and unfortunately, we did not hit our targets with this title. We will take the lessons learned from Concord and continue to advance our live service capabilities to deliver future growth in this area."Weekly digests, tales from the communities you love, and moreHere are the best FPS games you can play today.
2025-04-17The CEO of Sony Interactive Entertainment Studio Business Group has revealed that the PlayStation manufacturer is willing to resurrect some of its past IP for modern platforms.Speaking with Famitsu in wake of the PlayStation’s 30th anniversary, Hermen Hulst, who previously headed up Killzone developer Guerrilla Games, revealed that Sony is always ‘looking at opportunities to leverage past IP, as well as develop new franchises.’The various IPs that we own are an important asset to PlayStation, and as part of our efforts to strengthen our portfolio, we are continually looking at opportunities to leverage past IP, as well las develop new franchises. Our goal is to publish games by the world’s best creators, both inside and outside of PlayStation, and we have achieved many successes so far by working closely with external development studios.Related Content — Upcoming PS5 Games 2025: The Best PS5 Games Coming Soon If Sony is indeed willing to bring back some of its older IPs, then there’s plenty of great franchises that could do with a new lease of life. How about some of Naughty Dog’s IPs like Jak & Daxter or even Uncharted, which hasn’t seen a new game since 2017? Then there’s Insomniac Games’ Resistance and Sucker Punch’s Sly Cooper, both of which have gone years without new instalments. We can only hope!Hulst previously commented on the subject of video game development and the use of AI, stating that it is crucial that creators preserve the human touch when it comes to development.[Source – Famitsu via RETBIT]Original Source Link
2025-04-16The Last of Us Part I is a 2022 action-adventure third-person shooter video game developed by Naughty Dog and published by Sony Interactive Entertainment for the PlayStation 5 and personal computers. It is a remake of 2013's The Last of Us and its Left Behind story expansion.The remake follows the same plot as the original 2013 game, featuring protagonists Joel and Ellie as they journey across a post-apocalyptic United States, infested by man-eating creatures called the Infected. Gameplay is presented from third-person perspective and combines elements of shooters, stealth and horror while incorporating technical improvements and accessibility options previously introduced in 2020's The Last of Us Part II.Development began in 2019 at a team within Sony's Visual Arts Services Group to prove its ability to produce video games, but moved to Naughty Dog after newly-elected PlayStation Studios Hermen Hulst examined the project and its budget. At Naughty Dog, the project was headed by long-time studio veterans Matthew Gallant and Shaun Escayg, who both previously worked on the original game. The remake's existence was revealed by a Bloomberg report in April 2021, and was officially announced in June 2022. Pre-release reception to Part I was mixed, with critics and players questioning the remake's existence, necessity and price tag.The Last of Us Part I received positive reviews, with several reviewers calling it the definitive version of The Last of Us, though most considered it unessential. Praise was directed at the graphical upgrades, animations, controls updates and accessibility options, while criticism highlighted the largely unchanged gameplay and design as well as omission of multiplayer mode in light of the remake's price tag. The PC version of the game received mixed reviews, with criticism towards its demanding hardware specifications and numerous technical issues presented at launch. The PS5 version was nominated for several end-year
2025-04-13