Download enginemanager
Author: q | 2025-04-23
Download EngineManager latest version for Mac free to try. EngineManager latest update: Novem.
EngineManager for Mac - CNET Download
Download binary - 160 KBDownload source code - 5.55 KBThis article steps you through the creation of a basic game framework using SDL and C++. The end result is quite simple, but it provides a solid foundation to build more functional visual applications and games.BackgroundThis code was used as the basis for a shoot'em'up created for an SDL game programming competition.Using the codeWe will start with the EngineManager class. This class will be responsible for initialising SDL, maintaining the objects that will make up the game, and distributing events.EngineManager.h#ifndef _ENGINEMANAGER_H__#define _ENGINEMANAGER_H__#include sdl.h>#include list>#define ENGINEMANAGER EngineManager::Instance()class BaseObject;typedef std::listbaseobject*> BaseObjectList;class EngineManager{public: ~EngineManager(); static EngineManager& Instance() { static EngineManager instance; return instance; } bool Startup(); void Shutdown(); void Stop() {running = false;} void AddBaseObject(BaseObject* object); void RemoveBaseObject(BaseObject* object);protected: EngineManager(); void AddBaseObjects(); void RemoveBaseObjects(); bool running; SDL_Surface* surface; BaseObjectList baseObjects; BaseObjectList addedBaseObjects; BaseObjectList removedBaseObjects; Uint32 lastFrame;};#endifEngineManager.cpp#include "EngineManager.h"#include "ApplicationManager.h"#include "BaseObject.h"#include "Constants.h"#include boost/foreach.hpp>EngineManager::EngineManager() : running(true), surface(NULL){}EngineManager::~EngineManager(){}bool EngineManager::Startup(){ if(SDL_Init(SDL_INIT_EVERYTHING) 0) return false; if((surface = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, BITS_PER_PIXEL, SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_ANYFORMAT)) == NULL) return false; APPLICATIONMANAGER.Startup(); lastFrame = SDL_GetTicks(); while (running) { SDL_Event sdlEvent; while(SDL_PollEvent(&sdlEvent)) { if (sdlEvent.type == SDL_QUIT) running = false; } AddBaseObjects(); RemoveBaseObjects(); Uint32 thisFrame = SDL_GetTicks(); float dt = (thisFrame - lastFrame) / 1000.0f; lastFrame = thisFrame; BOOST_FOREACH (BaseObject* object, baseObjects) object->EnterFrame(dt); SDL_Rect clearRect; clearRect.x = 0; clearRect.y = 0; clearRect.w = SCREEN_WIDTH; clearRect.h = SCREEN_HEIGHT; SDL_FillRect(surface, &clearRect, 0); BOOST_FOREACH (BaseObject* object, baseObjects) object->Draw(this->surface); SDL_Flip(surface); } return true;}void EngineManager::Shutdown(){ APPLICATIONMANAGER.Shutdown(); surface = NULL; SDL_Quit();}void EngineManager::AddBaseObject(BaseObject* object){ addedBaseObjects.push_back(object);}void EngineManager::RemoveBaseObject(BaseObject* object){ removedBaseObjects.push_back(object);}void EngineManager::AddBaseObjects(){ BOOST_FOREACH (BaseObject* object, addedBaseObjects) baseObjects.push_back(object); addedBaseObjects.clear();}void EngineManager::RemoveBaseObjects(){ BOOST_FOREACH (BaseObject* object, removedBaseObjects) baseObjects.remove(object); removedBaseObjects.clear();}The first thing we need to do is call SDL_Init. This loads the SDL library, and initialises any of the subsystems that we specify. In this case, we have specified that everything be initialised by supplying the SDL_INIT_EVERYTHING flag. You could choose to initialise only the subsystems you need (audio, video, input etc.), but since we will be making use of most of these subsystems as the game progresses, initialising everything now saves some time.if(SDL_Init(SDL_INIT_EVERYTHING) 0) return false;If SDL and its subsystems were loaded and initialised correctly, we then create a window. The SCREEN_WIDTH, SCREEN_HEIGHT, and BITS_PER_PIXEL define the size of the window and the colour depth. These values are defined in the Constants.h file. The next parameter is a collection of options that further specify how the window is to work.The SDL_HWSURFACE option tells SDL to place the video surface in video memory (i.e., the memory on your video card). Most systems have dedicated video cards with plenty of memory, and certainly enough to hold our 2D game.The SDL_DOUBLEBUF option tells SDL to set up two video surfaces, and to swap between the two with a call to SDL_Flip(). This stops the visual tearing that can be caused when the monitor is refreshing while the video memory is being written to. It is slower than a single buffered rendering scheme, but again, most systems are fast enough for this not to make any difference to the performance.The SDL_ANYFORMAT
Download EngineManager For Mac 3.0 - datenergysmarter
Object->EnterFrame(dt);The video buffer is then cleared by painting a black rectangle to the entire screen using the SDL_FillRect function.SDL_Rect clearRect;clearRect.x = 0;clearRect.y = 0;clearRect.w = SCREEN_WIDTH;clearRect.h = SCREEN_HEIGHT;SDL_FillRect(surface, &clearRect, 0);Now the game objects are asked to draw themselves to the video surface by calling their Draw function. It’s here that any graphics that the game objects use to represent themselves are drawn to the back buffer.BOOST_FOREACH (BaseObject* object, baseObjects) object->Draw(this->surface);Finally, the back buffer is flipped, displaying it on the screen.SDL_Flip(surface);The Shutdown function cleans up any memory.The ApplicationManager has its shutdown function called, where it will clean up any objects it has created.APPLICATIONMANAGER.Shutdown();We then call SDL_Quit(), which unloads the SDL library.surface = NULL;SDL_Quit();The next four functions, AddBaseObject, RemoveBaseObject, AddBaseObjects and RemoveBaseObjects, are all used to either add or remove BaseObjects to the temporary addedBaseObjects and removedBaseObjects collections, or to sync up the objects in these temporary collections to the main baseObjects collection.void EngineManager::AddBaseObject(BaseObject* object){ addedBaseObjects.push_back(object);}void EngineManager::RemoveBaseObject(BaseObject* object){ removedBaseObjects.push_back(object);}void EngineManager::AddBaseObjects(){ BOOST_FOREACH (BaseObject* object, addedBaseObjects) baseObjects.push_back(object); addedBaseObjects.clear();}void EngineManager::RemoveBaseObjects(){ BOOST_FOREACH (BaseObject* object, removedBaseObjects) baseObjects.remove(object); removedBaseObjects.clear();}As we mentioned earlier, the ApplicationManager holds the code that defines how the application is run. In this very simple demo, we are creating a new instance of the Bounce object in the Startup function, and removing it in the Shutdown function.ApplicationManager.h#ifndef _APPLICATIONMANAGER_H__#define _APPLICATIONMANAGER_H__#define APPLICATIONMANAGER ApplicationManager::Instance()#include "Bounce.h"class ApplicationManager{public: ~ApplicationManager(); static ApplicationManager& Instance() { static ApplicationManager instance; return instance; } void Startup(); void Shutdown();protected: ApplicationManager(); Bounce* bounce;};#endifApplicationManager.cpp#include "ApplicationManager.h"ApplicationManager::ApplicationManager() : bounce(NULL){}ApplicationManager::~ApplicationManager(){}void ApplicationManager::Startup(){ try { bounce = new Bounce("../media/image.bmp"); } catch (std::string& ex) { }}void ApplicationManager::Shutdown(){ delete bounce; bounce = NULL;}The BaseObject class is the base class for all game objects. It defines the EnterFrame and Draw functions that the EngineManager class uses during the render loop. Apart from defining these functions, the BaseObject also registers itself with the EngineManager when it is created by calling the AddBaseObject function, and removes itself by calling the RemoveBaseObject when it is destroyed.BaseObject.h#ifndef _BASEOBJECT_H__#define _BASEOBJECT_H__#include SDL.h>class BaseObject{public: BaseObject(); virtual ~BaseObject(); virtual void EnterFrame(float dt) {} virtual void Draw(SDL_Surface* const mainSurface) {}};#endifBaseObject.cpp#include "BaseObject.h"#include "EngineManager.h"BaseObject::BaseObject(){ ENGINEMANAGER.AddBaseObject(this);}BaseObject::~BaseObject(){ ENGINEMANAGER.RemoveBaseObject(this);}The VisualGameObject extends the BaseObject class, and adds the ability to display an image to the screen.VisualGameObject.h#ifndef _VISUALGAMEOBJECT_H__#define _VISUALGAMEOBJECT_H__#include string>#include SDL.h>#include "BaseObject.h"class VisualGameObject : public BaseObject{public: VisualGameObject(const std::string& filename); virtual ~VisualGameObject(); virtual void Draw(SDL_Surface* const mainSurface);protected: SDL_Surface* surface; float x; float y;};#endifVisualGameObject.cpp#include "VisualGameObject.h"VisualGameObject::VisualGameObject(const std::string& filename) : BaseObject(), surface(NULL), x(0), y(0){ SDL_Surface* temp = NULL; if((temp = SDL_LoadBMP(filename.c_str())) == NULL) throw std::string("Failed to load BMP file."); surface = SDL_DisplayFormat(temp); SDL_FreeSurface(temp);}VisualGameObject::~VisualGameObject(){ if (surface) { SDL_FreeSurface(surface); surface = NULL; }}void VisualGameObject::Draw(SDL_Surface* const mainSurface){ SDL_Rect destRect; destRect.x = int(x); destRect.y = int(y); SDL_BlitSurface(surface, NULL, mainSurface, &destRect);}An SDL surface is created from a loaded BMP file with the SDL_LoadBMP function (SDL_LoadBMP is technically a macro).SDL_Surface* temp = NULL;if((temp = SDL_LoadBMP(filename.c_str())) == NULL) throw std::string("Failed to load BMP file.");When the surface is loaded, it may not have the same colour depth as the screen. Trying to draw a surface that is not the same colour depth takes a lot of extra CPU cycles, so we use the SDL_DisplayFormatEngineManager ActiveX : GetAudioCount(engineName) and
SearchJar File Downloadttwitter4jDownload twitter4j-examples-3.0.0.jartwitter4j/twitter4j-examples-3.0.0.jar.zip( 111 k)The download jar file contains the following class files or Java source files.META-INF/LICENSE.txtMETA-INF/MANIFEST.MFMETA-INF/maven/org.twitter4j/twitter4j-examples/pom.propertiesMETA-INF/maven/org.twitter4j/twitter4j-examples/pom.xmltwitter4j.examples.account.GetAccountSettings.classtwitter4j.examples.account.GetRateLimitStatus.classtwitter4j.examples.account.UpdateProfile.classtwitter4j.examples.account.UpdateProfileBackgroundImage.classtwitter4j.examples.account.UpdateProfileColors.classtwitter4j.examples.account.UpdateProfileImage.classtwitter4j.examples.account.VerifyCredentials.classtwitter4j.examples.async.AsyncUpdate.classtwitter4j.examples.block.CreateBlock.classtwitter4j.examples.block.DestroyBlock.classtwitter4j.examples.block.GetBlockingUsers.classtwitter4j.examples.block.GetBlockingUsersIDs.classtwitter4j.examples.directmessage.DestroyDirectMessage.classtwitter4j.examples.directmessage.GetDirectMessages.classtwitter4j.examples.directmessage.GetSentDirectMessages.classtwitter4j.examples.directmessage.SendDirectMessage.classtwitter4j.examples.directmessage.ShowDirectMessage.classtwitter4j.examples.favorite.CreateFavorite.classtwitter4j.examples.favorite.DestroyFavorite.classtwitter4j.examples.favorite.GetFavorites.classtwitter4j.examples.friendsandfollowers.GetFollowersIDs.classtwitter4j.examples.friendsandfollowers.GetFriendsIDs.classtwitter4j.examples.friendship.CreateFriendship.classtwitter4j.examples.friendship.DestroyFriendship.classtwitter4j.examples.friendship.GetIncomingFriendships.classtwitter4j.examples.friendship.GetOutgoingFriendships.classtwitter4j.examples.friendship.LookupFriendships.classtwitter4j.examples.friendship.ShowFriendship.classtwitter4j.examples.friendship.UpdateFriendship.classtwitter4j.examples.geo.CreatePlace.classtwitter4j.examples.geo.GetGeoDetails.classtwitter4j.examples.geo.GetSimilarPlaces.classtwitter4j.examples.geo.ReverseGeoCode.classtwitter4j.examples.geo.SearchPlaces.classtwitter4j.examples.help.GetPrivacyPolicy.classtwitter4j.examples.help.GetTermsOfService.classtwitter4j.examples.json.LoadRawJSON.classtwitter4j.examples.json.SaveRawJSON.classtwitter4j.examples.list.AddUserListMember.classtwitter4j.examples.list.AddUserListMembers.classtwitter4j.examples.list.CreateUserList.classtwitter4j.examples.list.CreateUserListSubscription.classtwitter4j.examples.list.DeleteUserListMember.classtwitter4j.examples.list.DestroyUserList.classtwitter4j.examples.list.DestroyUserListSubscription.classtwitter4j.examples.list.GetUserListMembers.classtwitter4j.examples.list.GetUserListMemberships.classtwitter4j.examples.list.GetUserListStatuses.classtwitter4j.examples.list.GetUserListSubscribers.classtwitter4j.examples.list.GetUserListSubscriptions.classtwitter4j.examples.list.GetUserLists.classtwitter4j.examples.list.ShowUserList.classtwitter4j.examples.list.ShowUserListMembership.classtwitter4j.examples.list.ShowUserListSubscription.classtwitter4j.examples.list.UpdateUserList.classtwitter4j.examples.media.ImgLyImageUpload.classtwitter4j.examples.media.PlixiImageUpload.classtwitter4j.examples.media.TwippleImageUpload.classtwitter4j.examples.media.TwitgooImageUpload.classtwitter4j.examples.media.TwitpicImageUpload.classtwitter4j.examples.media.YFrogImageUpload.classtwitter4j.examples.oauth.GetAccessToken.classtwitter4j.examples.savedsearches.CreateSavedSearch.classtwitter4j.examples.savedsearches.DestroySavedSearch.classtwitter4j.examples.savedsearches.GetSavedSearches.classtwitter4j.examples.savedsearches.ShowSavedSearch.classtwitter4j.examples.search.SearchTweets.classtwitter4j.examples.spamreporting.ReportSpam.classtwitter4j.examples.stream.PrintFilterStream.classtwitter4j.examples.stream.PrintFirehoseStream.classtwitter4j.examples.stream.PrintLinksStream.classtwitter4j.examples.stream.PrintRetweetStream.classtwitter4j.examples.stream.PrintSampleStream.classtwitter4j.examples.stream.PrintSiteStreams.classtwitter4j.examples.stream.PrintUserStream.classtwitter4j.examples.suggestedusers.GetMemberSuggestions.classtwitter4j.examples.suggestedusers.GetSuggestedUserCategories.classtwitter4j.examples.suggestedusers.GetUserSuggestions.classtwitter4j.examples.timeline.GetHomeTimeline.classtwitter4j.examples.timeline.GetMentions.classtwitter4j.examples.timeline.GetUserTimeline.classtwitter4j.examples.trends.GetAvailableTrends.classtwitter4j.examples.tweets.DestroyStatus.classtwitter4j.examples.tweets.GetRetweets.classtwitter4j.examples.tweets.RetweetStatus.classtwitter4j.examples.tweets.ShowStatus.classtwitter4j.examples.tweets.UpdateStatus.classtwitter4j.examples.user.LookupUsers.classtwitter4j.examples.user.SearchUsers.classtwitter4j.examples.user.ShowUser.classRelated 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twitter4j-httpclient-support-2.2.1.jar225.Download twitter4j-httpclient-support-2.2.2-sources.jar226.Download twitter4j-httpclient-support-2.2.2.jar227.Download twitter4j-httpclient-support-2.2.3-sources.jar228.Download twitter4j-httpclient-support-2.2.3.jar229.Download twitter4j-httpclient-support-2.2.4-sources.jar230.Download twitter4j-httpclient-support-2.2.4.jar231.Download twitter4j-httpclient-support-2.2.5-sources.jar232.Download twitter4j-httpclient-support-2.2.5.jar233.Download twitter4j-httpclient-support-2.2.6-sources.jar234.Download twitter4j-httpclient-support-2.2.6.jar235.Download twitter4j-media-support-2.1.11-sources.jar236.Download twitter4j-media-support-2.2.1.jar237.Download twitter4j-media-support-2.2.2-sources.jar238.Download twitter4j-media-support-2.2.2.jar239.Download twitter4j-media-support-2.2.3-sources.jar240.Download twitter4j-media-support-2.2.3.jar241.Download twitter4j-media-support-2.2.4-sources.jar242.Download twitter4j-media-support-2.2.4.jar243.Download twitter4j-media-support-2.2.5-sources.jar244.Download twitter4j-media-support-2.2.5.jar245.Download twitter4j-media-support-2.2.6-sources.jar246.Download twitter4j-media-support-2.2.6.jar247.Download twitter4j-media-support-3.0.0-sources.jar248.Download twitter4j-media-support-3.0.0.jar249.Download twitter4j-media-support-3.0.1-sources.jar250.Download twitter4j-media-support-3.0.1.jar251.Download twitter4j-media-support-3.0.2-sources.jar252.Download twitter4j-media-support-3.0.2.jar253.Download twitter4j-media-support-3.0.3-sources.jar254.Download twitter4j-media-support-3.0.3.jar255.Download twitter4j-media-support-android-2.2.1.jar256.Download twitter4j-media-support-android-2.2.3.jar257.Download twitter4j-media-support-android-2.2.5.jar258.Download twitter4j-stream-2.2.0.jar259.Download twitter4j-stream-2.2.1.jar260.Download twitter4j-stream-2.2.2.jar261.Download twitter4j-stream-2.2.3.jar262.Download twitter4j-stream-2.2.4.jar263.Download twitter4j-stream-2.2.5-sources.jar264.Download twitter4j-stream-2.2.5.jar265.Download twitter4j-stream-2.2.6-sources.jar266.Download twitter4j-stream-2.2.6.jar267.Download twitter4j-stream-3.0.0.jar268.Download twitter4j-stream-3.0.1.jar269.Download twitter4j-stream-3.0.2.jar270.Download twitter4j-stream-3.0.3.jar271.Download twitter4j-stream-android-2.2.1.jar272.Download twitter4j-stream-android-2.2.2.jar273.Download twitter4j-stream-android-2.2.3.jar274.Download twitter4j.jar275.Download twitter4j-1.1.0.jar276.Download twitter4j-1.1.1.jar277.Download twitter4j-1.1.2.jar278.Download twitter4j-1.1.3.jar279.Download twitter4j-1.1.4.jar280.Download twitter4j-1.1.5.jar281.Download twitter4j-1.1.6.jar282.Download twitter4j-1.1.7.jar283.Download twitter4j-1.1.8.jar. Download EngineManager latest version for Mac free to try. EngineManager latest update: Novem. Download EngineManager latest version for Mac free to try. EngineManager latest update: NovemEngineManager for Mac - Free download and software reviews
Option tells SDL that if it can’t set up a window with the requested colour depth, that it is free to use the best colour depth available to it. We have requested a 32 bit colour depth, but some desktops may only be running at 16 bit. This means that our application won’t fail just because the desktop is not set to 32 bit colour depth.if((surface = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, BITS_PER_PIXEL, SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_ANYFORMAT)) == NULL) return false;The ApplicationManager is then started up. The ApplicationManager holds the logic that defines how the application is run. It is kept separate from the EngineManager to separate the code required to initialise and manage SDL from the code required to manage the application itself.APPLICATIONMANAGER.Startup();The current system time is taken and stored in the lastFrame variable. This will be used later on to work out how long it has been since the last frame was rendered. The time between frames is used to allow the game objects to move in a predictable way regardless of the frame rate.lastFrame = SDL_GetTicks();The next block of code defines the render loop. The render loop is a loop that is executed once per frame.The first thing we do in the render loop is deal with any SDL events that may have been triggered during the last frame. For now, the only event we are interested in is the SDL_Quit event, which is triggered when the window is closed. In that event, we set the running variable to false, which will drop us out of the render loop.SDL_Event sdlEvent;while(SDL_PollEvent(&sdlEvent)){ if (sdlEvent.type == SDL_QUIT) running = false;}Next, any new or removed BaseObjects are synced up with the main baseObjects collection. The BaseObject class is the base class for all the objects that will be a part of the game. When a new BaseObject class is created or destroyed, it adds or removes itself from the main collection maintained by the EngineManager. But, they cannot modify the baseObjects collection directly – any new or removed objects are placed into temporary collections called addedBaseObjects and removedBaseObjects, which ensures the baseObjects collection is not modified while it is being looped over. It is never a good idea to modify a collection while you are looping over its items. The calls to the AddBaseObjects and RemoveBaseObjects functions allow the baseObjects collection to be updated when we can be sure we are not looping over it.AddBaseObjects();RemoveBaseObjects();The time since the last frame is calculated in seconds (or a fraction of a second), and the current system time is saved in the lastFrame variable.Uint32 thisFrame = SDL_GetTicks();float dt = (thisFrame - lastFrame) / 1000.0f;lastFrame = thisFrame;Every BaseObject then has its Update function called. The Update function is where the game objects can perform any internal updates they need to do, like moving, rotating, or shooting a weapon. The frame time calculated just before is supplied, so the game objects can update themselves by the same amount every second, regardless of the frame rate.BOOST_FOREACH (BaseObject* object, baseObjects)Prinect DFE EngineManager Calibration. - YouTube
Hi All,I am currently working on AEM SP2 with JDK8 & trying to build a Handlebar Script Engine in AEM. For the Handlebar Compilation & processing we were loading the Nashorn Script Engine inside AEM & the Nashorn will be used to evaluate handlebars.js & other processing. I am loading the Nashorn engine as per instructions on with below lines of code. But the nashorn Engine is not initializing.ScriptEngineManager engineManager = new ScriptEngineManager(); ScriptEngine engine = engineManager.getEngineByName("nashorn");Another option which I tries was to Initialize ScriptEngineManager via OSGi @Reference Notation. When I do that It gives me all the Registered Script Engines in AEM available @ , but again Nashorn isn't among them. Can anyone help me how to load Nashorn Engine inside AEM or do I have to do a Custom Implementation OF Nashorn Script Engine in AEM?ThanksNitin Sign in to like this content 1 Accepted Solution From within AEM, the available ScriptEngineManager does not pick up ScriptEngines (like Nashorn) which are registered outside the OSGi framework. You will need to register Nashorn with Sling's ScriptEngineManager. Better yet would be if Nashorn was available as an OSGi bundle, in which case it could just be dropped in. This is the case, for example, with Groovy. Sign in to like this content All forum topics Previous Topic Next Topic 11 Replies Hey Nitin,Current AEM6 runtime is Rhino and it's implementation can be found here:org.apache.sling.scripting.javascript.RhinoJavaScriptEngineAs per my current understanding Nashorn is not supported in AEM 6, even so it's added as default engine in JDK 8.Peter Sign in to like this content From within AEM, the available ScriptEngineManager does not pick up ScriptEngines (like Nashorn) which are registered outside the OSGi framework. You will need to register Nashorn with Sling's ScriptEngineManager. Better yet would be if Nashorn was available as an OSGi bundle, in which case it could just be dropped in. This is the case, for example, with Groovy. Sign in to like this content Thanks for your response Peter. Yes It's not yet added in the AEM's list of Script Engines. That's the reason I am trying to load it directly from JDK considering nashorn.jar is already in the classpath.ScriptEngineManager engineManager = new ScriptEngineManager();ScriptEngine engine = engineManager.getEngineByName("nashorn");It looks like I will have to create a new NashornScriptEngine in AEM using nashorn.jar.ThanksNitin Sign in to like this content To configure your router with Arris it is necessary to finish the authentication process for the arris router first. If you require the instructions for how to conduct the login, then you will get it all here. Be sure to follow the step by guideline for arris router login here.Login to Arris Router Sign in to like this content Orbi router comes with a sophisticated and efficient router that can supply homes with best internet speed. To access the setup page for your Orbi router you will need to complete the Orbilogin. Follow this guideline on how to finish the process of logging in to Orbi quickly and easily.Netgear Orbi AX4200 Router SignEnginemanager ssl setup - Wowza Community
The download jar file contains the following class files or Java source files.1.Download twitter4j-0.3-sources.jar2.Download twitter4j-0.3.jar3.Download twitter4j-2.0.0.jar4.Download twitter4j-2.0.1-sources.jar5.Download twitter4j-1.0.3.jar6.Download twitter4j-1.0.4.jar7.Download twitter4j-1.0.5.jar8.Download twitter4j-1.0.6.jar9.Download twitter4j-async-2.2.2-sources.jar10.Download twitter4j-examples-2.2.2-sources.jar11.Download twitter4j-httpclient-support-2.1.9-sources.jar12.Download twitter4j-media-support-2.1.10-sources.jar13.Download twitter4j-media-support-2.1.10.jar14.Download twitter4j-media-support-2.1.11.jar15.Download twitter4j-media-support-3.0.4-sources.jar16.Download twitter4j-media-support-3.0.4.jar17.Download twitter4j-appengine-3.0.3-sources.jar18.Download twitter4j-appengine-3.0.4-sources.jar19.Download twitter4j-appengine-3.0.4.jar20.Download twitter4j-async-2.2.0-sources.jar21.Download twitter4j-async-2.2.3-sources.jar22.Download twitter4j-async-2.2.4-sources.jar23.Download twitter4j-async-3.0.0-sources.jar24.Download twitter4j-async-3.0.0.jar25.Download twitter4j-async-3.0.1-sources.jar26.Download twitter4j-async-3.0.1.jar27.Download twitter4j-async-3.0.2-sources.jar28.Download twitter4j-async-3.0.3-sources.jar29.Download twitter4j-async-3.0.4-sources.jar30.Download twitter4j-async-3.0.4.jar31.Download twitter4j-core-2.1.0-sources.jar32.Download twitter4j-core-2.1.0.jar33.Download twitter4j-core-2.1.1-sources.jar34.Download twitter4j-core-2.1.1.jar35.Download twitter4j-core-2.1.10-sources.jar36.Download twitter4j-core-2.1.10.jar37.Download twitter4j-core-2.1.11-sources.jar38.Download twitter4j-core-2.1.11.jar39.Download twitter4j-core-2.1.12-sources.jar40.Download twitter4j-core-2.1.12.jar41.Download twitter4j-core-2.1.2-sources.jar42.Download twitter4j-core-2.1.2.jar43.Download twitter4j-core-2.1.3-sources.jar44.Download twitter4j-core-2.1.3.jar45.Download twitter4j-core-2.1.4-sources.jar46.Download twitter4j-core-2.1.4.jar47.Download twitter4j-core-2.1.5-sources.jar48.Download twitter4j-core-2.1.5.jar49.Download twitter4j-core-2.1.6-sources.jar50.Download twitter4j-core-2.1.6.jar51.Download twitter4j-core-2.1.7-sources.jar52.Download twitter4j-core-2.1.7.jar53.Download twitter4j-core-2.1.8-sources.jar54.Download twitter4j-core-2.1.8.jar55.Download twitter4j-core-2.1.9-sources.jar56.Download twitter4j-core-2.1.9.jar57.Download twitter4j-core-2.2.3-sources.jar58.Download twitter4j-core-2.2.4-sources.jar59.Download twitter4j-core-3.0.4-sources.jar60.Download twitter4j-core-3.0.4.jar61.Download twitter4j-examples-2.1.1-sources.jar62.Download twitter4j-examples-2.1.1.jar63.Download twitter4j-examples-2.1.10-sources.jar64.Download twitter4j-examples-2.1.10.jar65.Download twitter4j-examples-2.1.11-sources.jar66.Download twitter4j-examples-2.1.11.jar67.Download twitter4j-examples-2.1.12-sources.jar68.Download twitter4j-examples-2.1.12.jar69.Download twitter4j-examples-2.1.2-sources.jar70.Download twitter4j-examples-2.1.2.jar71.Download twitter4j-examples-2.1.3-sources.jar72.Download twitter4j-examples-2.1.4-sources.jar73.Download twitter4j-examples-2.1.5-sources.jar74.Download twitter4j-examples-2.1.6-sources.jar75.Download twitter4j-examples-2.1.7-sources.jar76.Download twitter4j-examples-2.1.8-sources.jar77.Download twitter4j-examples-2.1.9-sources.jar78.Download twitter4j-examples-2.2.0-sources.jar79.Download twitter4j-examples-2.2.1-sources.jar80.Download twitter4j-examples-2.2.3-sources.jar81.Download twitter4j-examples-2.2.4-sources.jar82.Download twitter4j-examples-3.0.0-sources.jar83.Download twitter4j-examples-3.0.1-sources.jar84.Download twitter4j-examples-3.0.2-sources.jar85.Download twitter4j-examples-3.0.3-sources.jar86.Download twitter4j-examples-3.0.4-sources.jar87.Download twitter4j-examples-3.0.4.jar88.Download twitter4j-httpclient-support-2.1.10-sources.jar89.Download twitter4j-httpclient-support-2.1.10.jar90.Download twitter4j-httpclient-support-2.1.11-sources.jar91.Download twitter4j-httpclient-support-2.1.11.jar92.Download twitter4j-httpclient-support-2.1.12-sources.jar93.Download twitter4j-httpclient-support-2.1.12.jar94.Download twitter4j-httpclient-support-2.1.2-sources.jar95.Download twitter4j-httpclient-support-2.1.2.jar96.Download twitter4j-httpclient-support-2.1.3-sources.jar97.Download twitter4j-httpclient-support-2.1.3.jar98.Download twitter4j-httpclient-support-2.1.4-sources.jar99.Download twitter4j-httpclient-support-2.1.4.jar100.Download twitter4j-httpclient-support-2.1.5-sources.jar101.Download twitter4j-httpclient-support-2.1.5.jar102.Download twitter4j-httpclient-support-2.1.6-sources.jar103.Download twitter4j-media-support-2.1.12-sources.jar104.Download twitter4j-media-support-2.1.12.jar105.Download twitter4j-media-support-2.1.8-sources.jar106.Download twitter4j-media-support-2.1.8.jar107.Download twitter4j-media-support-2.1.9-sources.jar108.Download twitter4j-media-support-2.1.9.jar109.Download twitter4j-media-support-2.2.0-sources.jar110.Download twitter4j-media-support-2.2.0.jar111.Download twitter4j-media-support-2.2.1-sources.jar112.Download twitter4j-stream-2.2.0-sources.jar113.Download twitter4j-stream-2.2.1-sources.jar114.Download twitter4j-stream-2.2.2-sources.jar115.Download twitter4j-stream-2.2.3-sources.jar116.Download twitter4j-stream-2.2.4-sources.jar117.Download twitter4j-stream-3.0.0-sources.jar118.Download twitter4j-stream-3.0.1-sources.jar119.Download twitter4j-stream-3.0.2-sources.jar120.Download twitter4j-stream-3.0.3-sources.jar121.Download twitter4j-stream-3.0.4-sources.jar122.Download twitter4j-stream-3.0.4.jar123.Download twitter4j-2.0.1.jar124.Download twitter4j-2.0.10-sources.jar125.Download twitter4j-2.0.10.jar126.Download twitter4j-2.0.2-sources.jar127.Download twitter4j-2.0.2.jar128.Download twitter4j-2.0.3-sources.jar129.Download twitter4j-2.0.3.jar130.Download twitter4j-2.0.4-sources.jar131.Download twitter4j-2.0.4.jar132.Download twitter4j-2.0.5.jar133.Download twitter4j-2.0.6-sources.jar134.Download twitter4j-2.0.6.jar135.Download twitter4j-2.0.7-sources.jar136.Download twitter4j-2.0.7.jar137.Download twitter4j-2.0.8-sources.jar138.Download twitter4j-2.0.8.jar139.Download twitter4j-2.0.9-sources.jar140.Download twitter4j-2.0.9.jar141.Download twitter4j-android-core-3.0.3.jar142.Download twitter4j-appengine-2.2.4-sources.jar143.Download twitter4j-appengine-2.2.4.jar144.Download twitter4j-appengine-2.2.5-sources.jar145.Download twitter4j-appengine-2.2.5.jar146.Download twitter4j-appengine-2.2.6-sources.jar147.Download twitter4j-appengine-2.2.6.jar148.Download twitter4j-appengine-3.0.0-sources.jar149.Download twitter4j-appengine-3.0.0.jar150.Download twitter4j-appengine-3.0.1-sources.jar151.Download twitter4j-appengine-3.0.1.jar152.Download twitter4j-appengine-3.0.2-sources.jar153.Download twitter4j-appengine-3.0.2.jar154.Download twitter4j-appengine-3.0.3.jar155.Download twitter4j-async-2.2.0.jar156.Download twitter4j-async-2.2.1-sources.jar157.Download twitter4j-async-2.2.1.jar158.Download twitter4j-async-2.2.2.jar159.Download twitter4j-async-2.2.3.jar160.Download twitter4j-async-2.2.4.jar161.Download twitter4j-async-2.2.5-sources.jar162.Download twitter4j-async-2.2.5.jar163.Download twitter4j-async-2.2.6-sources.jar164.Download twitter4j-async-2.2.6.jar165.Download twitter4j-async-3.0.2.jar166.Download twitter4j-async-3.0.3.jar167.Download twitter4j-async-android-2.2.1.jar168.Download twitter4j-async-android-2.2.3.jar169.Download twitter4j-core-2.2.0-sources.jar170.Download twitter4j-core-2.2.0.jar171.Download twitter4j-core-2.2.1-sources.jar172.Download twitter4j-core-2.2.1.jar173.Download twitter4j-core-2.2.2-sources.jar174.Download twitter4j-core-2.2.2.jar175.Download twitter4j-core-2.2.3.jar176.Download twitter4j-core-2.2.4.jar177.Download twitter4j-core-2.2.5-sources.jar178.Download twitter4j-core-2.2.5.jar179.Download twitter4j-core-2.2.6-sources.jar180.Download twitter4j-core-2.2.6.jar181.Download twitter4j-core-3.0.0-sources.jar182.Download twitter4j-core-3.0.0.jar183.Download twitter4j-core-3.0.1-sources.jar184.Download twitter4j-core-3.0.1.jar185.Download twitter4j-core-3.0.2-sources.jar186.Download twitter4j-core-3.0.2.jar187.Download twitter4j-core-3.0.3-sources.jar188.Download twitter4j-core-3.0.3.jar189.Download twitter4j-core-android-2.2.1.jar190.Download twitter4j-core-android-2.2.2.jar191.Download twitter4j-core-android-2.2.3.jar192.Download twitter4j-core-android-2.2.4.jar193.Download twitter4j-core-android-2.2.5.jar194.Download twitter4j-core-android-2.2.6.jar195.Download twitter4j-core.jar196.Download twitter4j-examples-2.1.3.jar197.Download twitter4j-examples-2.1.4.jar198.Download twitter4j-examples-2.1.5.jar199.Download twitter4j-examples-2.1.6.jar200.Download twitter4j-examples-2.1.7.jar201.Download twitter4j-examples-2.1.8.jar202.Download twitter4j-examples-2.1.9.jar203.Download twitter4j-examples-2.2.0.jar204.Download twitter4j-examples-2.2.1.jar205.Download twitter4j-examples-2.2.2.jar206.Download twitter4j-examples-2.2.3.jar207.Download twitter4j-examples-2.2.4.jar208.Download twitter4j-examples-2.2.5-sources.jar209.Download twitter4j-examples-2.2.5.jar210.Download twitter4j-examples-2.2.6-sources.jar211.Download twitter4j-examples-2.2.6.jar212.Download twitter4j-examples-3.0.0.jar213.Download twitter4j-examples-3.0.1.jar214.Download twitter4j-examples-3.0.2.jar215.Download twitter4j-examples-3.0.3.jar216.Download twitter4j-httpclient-support-2.1.6.jar217.Download twitter4j-httpclient-support-2.1.7-sources.jar218.Download twitter4j-httpclient-support-2.1.7.jar219.Download twitter4j-httpclient-support-2.1.8-sources.jar220.Download twitter4j-httpclient-support-2.1.8.jar221.Download twitter4j-httpclient-support-2.1.9.jar222.Download twitter4j-httpclient-support-2.2.0-sources.jar223.Download twitter4j-httpclient-support-2.2.0.jar224.Download twitter4j-httpclient-support-2.2.1-sources.jar225.Download twitter4j-httpclient-support-2.2.1.jar226.Download twitter4j-httpclient-support-2.2.2-sources.jar227.Download twitter4j-httpclient-support-2.2.2.jar228.Download twitter4j-httpclient-support-2.2.3-sources.jar229.Download twitter4j-httpclient-support-2.2.3.jar230.Download twitter4j-httpclient-support-2.2.4.jar231.Download twitter4j-httpclient-support-2.2.5-sources.jar232.Download twitter4j-httpclient-support-2.2.5.jar233.Download twitter4j-httpclient-support-2.2.6-sources.jar234.Download twitter4j-httpclient-support-2.2.6.jar235.Download twitter4j-media-support-2.1.11-sources.jar236.Download twitter4j-media-support-2.2.1.jar237.Download twitter4j-media-support-2.2.2-sources.jar238.Download twitter4j-media-support-2.2.2.jar239.Download twitter4j-media-support-2.2.3-sources.jar240.Download twitter4j-media-support-2.2.3.jar241.Download twitter4j-media-support-2.2.4-sources.jar242.Download twitter4j-media-support-2.2.4.jar243.Download twitter4j-media-support-2.2.5-sources.jar244.Download twitter4j-media-support-2.2.5.jar245.Download twitter4j-media-support-2.2.6-sources.jar246.Download twitter4j-media-support-2.2.6.jar247.Download twitter4j-media-support-3.0.0-sources.jar248.Download twitter4j-media-support-3.0.0.jar249.Download twitter4j-media-support-3.0.1-sources.jar250.Download twitter4j-media-support-3.0.1.jar251.Download twitter4j-media-support-3.0.2-sources.jar252.Download twitter4j-media-support-3.0.2.jar253.Download twitter4j-media-support-3.0.3-sources.jar254.Download twitter4j-media-support-3.0.3.jar255.Download twitter4j-media-support-android-2.2.1.jar256.Download twitter4j-media-support-android-2.2.3.jar257.Download twitter4j-media-support-android-2.2.5.jar258.Download twitter4j-stream-2.2.0.jar259.Download twitter4j-stream-2.2.1.jar260.Download twitter4j-stream-2.2.2.jar261.Download twitter4j-stream-2.2.3.jar262.Download twitter4j-stream-2.2.4.jar263.Download twitter4j-stream-2.2.5-sources.jar264.Download twitter4j-stream-2.2.5.jar265.Download twitter4j-stream-2.2.6-sources.jar266.Download twitter4j-stream-2.2.6.jar267.Download twitter4j-stream-3.0.0.jar268.Download twitter4j-stream-3.0.1.jar269.Download twitter4j-stream-3.0.2.jar270.Download twitter4j-stream-3.0.3.jar271.Download twitter4j-stream-android-2.2.1.jar272.Download twitter4j-stream-android-2.2.2.jar273.Download twitter4j-stream-android-2.2.3.jar274.Download twitter4j.jar275.Download twitter4j-1.1.0.jar276.Download twitter4j-1.1.1.jar277.Download twitter4j-1.1.2.jar278.Download twitter4j-1.1.3.jar279.Download twitter4j-1.1.4.jar280.Download twitter4j-1.1.5.jar281.Download twitter4j-1.1.6.jar282.Download twitter4j-1.1.7.jar283.Download twitter4j-1.1.8.jarNathan Nakamura on LinkedIn: fireflyaerospace enginemanager
Function to create a copy of the surface we just loaded which matches the current screen depth. By doing this once, as opposed to every frame, we gain some extra performance.surface = SDL_DisplayFormat(temp);After the new surface has been created with the correct format, the surface that was created by loading the BMP file can be removed.SDL_FreeSurface(temp);The VisualGameObject destructor cleans up the surface that was created by the constructor.VisualGameObject::~VisualGameObject(){ if (surface) { SDL_FreeSurface(surface); surface = NULL; }}Finally, the Draw function is overridden, and provides the code necessary to draw the surface we loaded in the constructor of the screen, using the x and y coordinates as the top left position of the image.void VisualGameObject::Draw(SDL_Surface* const mainSurface){ SDL_Rect destRect; destRect.x = int(x); destRect.y = int(y); SDL_BlitSurface(surface, NULL, mainSurface, &destRect);}The Bounce class is an example of how all of these other classes come together.Bounce.h#ifndef _BOUNCE_H__#define _BOUNCE_H__#include SDL.h>#include string>#include "VisualGameObject.h"class Bounce : public VisualGameObject{public: Bounce(const std::string filename); ~Bounce(); void EnterFrame(float dt);protected: int xDirection; int yDirection;};#endifBounce.cpp#include "Bounce.h"#include "Constants.h"static const float SPEED = 50;Bounce::Bounce(const std::string filename) : VisualGameObject(filename), xDirection(1), yDirection(1){}Bounce::~Bounce(){}void Bounce::EnterFrame(float dt){ this->x += SPEED * dt * xDirection; this->y += SPEED * dt * yDirection; if (this->x 0) { this->x = 0; xDirection = 1; } if (this->x > SCREEN_WIDTH - surface->w) { this->x = float(SCREEN_WIDTH - surface->w); xDirection = -1; } if (this->y 0) { this->y = 0; yDirection = 1; } if (this->y > SCREEN_HEIGHT - surface->h) { this->y = float(SCREEN_HEIGHT - surface->h); yDirection = -1; }}The EnterFrame function is overridden, and moves the image around by modifying the base VisualGameObject x and y variables, bouncing off the sides of the screen when it hits the edge.void Bounce::EnterFrame(float dt){ this->x += SPEED * dt * xDirection; this->y += SPEED * dt * yDirection; if (this->x 0) { this->x = 0; xDirection = 1; } if (this->x > SCREEN_WIDTH - surface->w) { this->x = float(SCREEN_WIDTH - surface->w); xDirection = -1; } if (this->y 0) { this->y = 0; yDirection = 1; } if (this->y > SCREEN_HEIGHT - surface->h) { this->y = float(SCREEN_HEIGHT - surface->h); yDirection = -1; }}As you can see, by defining the underlying logic required to use SDL in the EngineManager, BaseObject, and VisualGameObject classes, classes like Bounce can focus on the code that defines their behaviour rather than worry about the lower level issues like drawing itself to the screen. We will use these base classes more as the game is developed.For now, we have a simple introduction to SDL, as well as the beginnings of a framework that we can build on to.History21 August 2009 - Initial post.. Download EngineManager latest version for Mac free to try. EngineManager latest update: Novem.
enginemanager panel with httpS - Wowza Community
The download jar file contains the following class files or Java source files.1.Download jodd-petite-3.4.5.jar2.Download jodd-proxetta-3.4.4-sources.jar3.Download jodd-proxetta-3.4.4.jar4.Download jodd-proxetta-3.4.5-sources.jar5.Download jodd-proxetta-3.4.5.jar6.Download jodd-lagarto-3.4.3-sources.jar7.Download jodd-lagarto-3.4.3.jar8.Download jodd-lagarto-3.4.4-sources.jar9.Download jodd-lagarto-3.4.4.jar10.Download jodd-lagarto-3.4.5-sources.jar11.Download jodd-lagarto-3.4.5.jar12.Download jodd-lagarto-web-3.4.3-sources.jar13.Download jodd-lagarto-web-3.4.3.jar14.Download jodd-lagarto-web-3.4.4-sources.jar15.Download jodd-lagarto-web-3.4.4.jar16.Download jodd-lagarto-web-3.4.5-sources.jar17.Download jodd-lagarto-web-3.4.5.jar18.Download jodd-petite-3.4.3-sources.jar19.Download jodd-petite-3.4.3.jar20.Download jodd-petite-3.4.4-sources.jar21.Download jodd-petite-3.4.4.jar22.Download jodd-proxetta-3.4.3-sources.jar23.Download jodd-proxetta-3.4.3.jar24.Download jodd-joy-3.4.3-sources.jar25.Download jodd-joy-3.4.3.jar26.Download jodd-vtor-3.4.3-sources.jar27.Download jodd-vtor-3.4.3.jar28.Download jodd-vtor-3.4.4-sources.jar29.Download jodd-vtor-3.4.4.jar30.Download jodd-vtor-3.4.5-sources.jar31.Download jodd-vtor-3.4.5.jar32.Download jodd-bean-3.4.4-sources.jar33.Download jodd-bean-3.4.4.jar34.Download jodd-bean-3.4.5-sources.jar35.Download jodd-bean-3.4.5.jar36.Download jodd-wot-3.2.5-sources.jar37.Download jodd-wot-3.2.5.jar38.Download jodd-mail-3.4.0-sources.jar39.Download jodd-mail-3.4.0.jar40.Download jodd-mail-3.4.1-sources.jar41.Download jodd-mail-3.4.1.jar42.Download jodd-mail-3.4.2-sources.jar43.Download jodd-mail-3.4.2.jar44.Download jodd-mail-3.4.3-sources.jar45.Download jodd-mail-3.4.3.jar46.Download jodd-mail-3.4.4-sources.jar47.Download jodd-mail-3.4.4.jar48.Download jodd-mail-3.4.5-sources.jar49.Download jodd-mail-3.4.5.jar50.Download jodd-servlet-3.4.3-sources.jar51.Download jodd-servlet-3.4.3.jar52.Download jodd-servlet-3.4.4-sources.jar53.Download jodd-servlet-3.4.4.jar54.Download jodd-servlet-3.4.5-sources.jar55.Download jodd-servlet-3.4.5.jar56.Download jodd-core-3.4.2-sources.jar57.Download jodd-core-3.4.2.jar58.Download jodd-core-3.4.3-sources.jar59.Download jodd-core-3.4.3.jar60.Download jodd-core-3.4.4-sources.jar61.Download jodd-core-3.4.4.jar62.Download jodd-core-3.4.5-sources.jar63.Download jodd-core-3.4.5.jar64.Download jodd-swingspy-3.4.3-sources.jar65.Download jodd-swingspy-3.4.3.jar66.Download jodd-swingspy-3.4.4-sources.jar67.Download jodd-swingspy-3.4.4.jar68.Download jodd-swingspy-3.4.5-sources.jar69.Download jodd-swingspy-3.4.5.jar70.Download jodd-upload-3.4.3-sources.jar71.Download jodd-upload-3.4.3.jar72.Download jodd-upload-3.4.4-sources.jar73.Download jodd-upload-3.4.4.jar74.Download jodd-upload-3.4.5-sources.jar75.Download jodd-upload-3.4.5.jar76.Download jodd-props-3.4.3-sources.jar77.Download jodd-props-3.4.3.jar78.Download jodd-props-3.4.4-sources.jar79.Download jodd-props-3.4.4.jar80.Download jodd-props-3.4.5-sources.jar81.Download jodd-props-3.4.5.jar82.Download jodd-3.2-sources.jar83.Download jodd-3.2.6.jar84.Download jodd-3.2.7.jar85.Download jodd-3.2.jar86.Download jodd-3.3-sources.jar87.Download jodd-3.3.1-sources.jar88.Download jodd-3.3.1.jar89.Download jodd-3.3.2-sources.jar90.Download jodd-3.3.2.jar91.Download jodd-3.3.3-sources.jar92.Download jodd-3.3.3.jar93.Download jodd-3.3.4-sources.jar94.Download jodd-3.3.4.jar95.Download jodd-3.3.7-sources.jar96.Download jodd-3.3.7.jar97.Download jodd-3.3.8-sources.jar98.Download jodd-3.3.8.jar99.Download jodd-3.3.jar100.Download jodd-core-3.4.0-sources.jar101.Download jodd-core-3.4.0.jar102.Download jodd-core-3.4.1-sources.jar103.Download jodd-core-3.4.1.jar104.Download jodd-db-3.4.0-sources.jar105.Download jodd-db-3.4.0.jar106.Download jodd-db-3.4.1-sources.jar107.Download jodd-db-3.4.1.jar108.Download jodd-db-3.4.2-sources.jar109.Download jodd-db-3.4.2.jar110.Download jodd-joy-3.4.0-sources.jar111.Download jodd-joy-3.4.0.jar112.Download jodd-joy-3.4.1-sources.jar113.Download jodd-joy-3.4.1.jar114.Download jodd-joy-3.4.2-sources.jar115.Download jodd-joy-3.4.2.jar116.Download jodd-jtx-3.4.0-sources.jar117.Download jodd-jtx-3.4.0.jar118.Download jodd-jtx-3.4.1-sources.jar119.Download jodd-jtx-3.4.1.jar120.Download jodd-jtx-3.4.2-sources.jar121.Download jodd-jtx-3.4.2.jar122.Download jodd-lagarto-3.4.0-sources.jar123.Download jodd-lagarto-3.4.0.jar124.Download jodd-lagarto-3.4.1-sources.jar125.Download jodd-lagarto-3.4.1.jar126.Download jodd-lagarto-3.4.2-sources.jar127.Download jodd-lagarto-3.4.2.jar128.Download jodd-lagarto-web-3.4.0-sources.jar129.Download jodd-lagarto-web-3.4.0.jar130.Download jodd-lagarto-web-3.4.1-sources.jar131.Download jodd-lagarto-web-3.4.1.jar132.Download jodd-lagarto-web-3.4.2-sources.jar133.Download jodd-lagarto-web-3.4.2.jar134.Download jodd-madvoc-3.4.0-sources.jar135.Download jodd-madvoc-3.4.0.jar136.Download jodd-madvoc-3.4.1-sources.jar137.Download jodd-madvoc-3.4.1.jar138.Download jodd-madvoc-3.4.2-sources.jar139.Download jodd-madvoc-3.4.2.jar140.Download jodd-petite-3.4.0-sources.jar141.Download jodd-petite-3.4.0.jar142.Download jodd-petite-3.4.1-sources.jar143.Download jodd-petite-3.4.1.jar144.Download jodd-petite-3.4.2-sources.jar145.Download jodd-petite-3.4.2.jar146.Download jodd-proxetta-3.4.0-sources.jar147.Download jodd-proxetta-3.4.0.jar148.Download jodd-proxetta-3.4.1-sources.jar149.Download jodd-proxetta-3.4.1.jar150.Download jodd-proxetta-3.4.2-sources.jar151.Download jodd-proxetta-3.4.2.jar152.Download jodd-servlet-3.4.0-sources.jar153.Download jodd-servlet-3.4.0.jar154.Download jodd-servlet-3.4.1-sources.jar155.Download jodd-servlet-3.4.1.jar156.Download jodd-servlet-3.4.2-sources.jar157.Download jodd-servlet-3.4.2.jar158.Download jodd-swingspy-3.4.0-sources.jar159.Download jodd-swingspy-3.4.0.jar160.Download jodd-swingspy-3.4.1-sources.jar161.Download jodd-swingspy-3.4.1.jar162.Download jodd-swingspy-3.4.2-sources.jar163.Download jodd-swingspy-3.4.2.jar164.Download jodd-upload-3.4.0-sources.jar165.Download jodd-upload-3.4.0.jar166.Download jodd-upload-3.4.1-sources.jar167.Download jodd-upload-3.4.1.jar168.Download jodd-upload-3.4.2-sources.jar169.Download jodd-upload-3.4.2.jar170.Download jodd-vtor-3.4.0-sources.jar171.Download jodd-vtor-3.4.0.jar172.Download jodd-vtor-3.4.1-sources.jar173.Download jodd-vtor-3.4.1.jar174.Download jodd-vtor-3.4.2-sources.jar175.Download jodd-vtor-3.4.2.jar176.Download jodd-wot-3.2-sources.jar177.Download jodd-wot-3.2.6-sources.jar178.Download jodd-wot-3.2.6.jar179.Download jodd-wot-3.2.7-sources.jar180.Download jodd-wot-3.2.7.jar181.Download jodd-wot-3.2.jar182.Download jodd-wot-3.3-sources.jar183.Download jodd-wot-3.3.1-sources.jar184.Download jodd-wot-3.3.1.jar185.Download jodd-wot-3.3.2-sources.jar186.Download jodd-wot-3.3.2.jar187.Download jodd-wot-3.3.3-sources.jar188.Download jodd-wot-3.3.3.jar189.Download jodd-wot-3.3.4-sources.jar190.Download jodd-wot-3.3.4.jar191.Download jodd-wot-3.3.7-sources.jar192.Download jodd-wot-3.3.7.jar193.Download jodd-wot-3.3.8-sources.jar194.Download jodd-wot-3.3.8.jar195.Download jodd-wot-3.3.jar196.Download jodd-madvoc-3.4.3-sources.jar197.Download jodd-madvoc-3.4.3.jar198.Download jodd-madvoc-3.4.4-sources.jar199.Download jodd-madvoc-3.4.4.jar200.Download jodd-madvoc-3.4.5-sources.jar201.Download jodd-madvoc-3.4.5.jar202.Download jodd-wot-3.1.0-sources.jar203.Download jodd-wot-3.1.0.jar204.Download jodd-wot-3.1.1-sources.jar205.Download jodd-wot-3.1.1.jar206.Download jodd-props-3.4.0-sources.jar207.Download jodd-props-3.4.0.jar208.Download jodd-props-3.4.1-sources.jar209.Download jodd-props-3.4.1.jar210.Download jodd-props-3.4.2-sources.jar211.Download jodd-props-3.4.2.jar212.Download jodd-3.1.0-sources.jar213.Download jodd-3.1.0.jar214.Download jodd-3.1.1-sources.jar215.Download jodd-3.1.1.jar216.Download jodd-3.2.5-sources.jar217.Download jodd-3.2.5.jar218.Download jodd-3.2.6-sources.jar219.Download jodd-3.2.7-sources.jar220.Download jodd-joy-3.4.4-sources.jar221.Download jodd-joy-3.4.4.jar222.Download jodd-joy-3.4.5-sources.jar223.Download jodd-joy-3.4.5.jar224.Download jodd-jtx-3.4.3-sources.jar225.Download jodd-jtx-3.4.3.jar226.Download jodd-jtx-3.4.4-sources.jar227.Download jodd-jtx-3.4.4.jar228.Download jodd-jtx-3.4.5-sources.jar229.Download jodd-jtx-3.4.5.jar230.Download jodd-db-3.4.3-sources.jar231.Download jodd-db-3.4.3.jar232.Download jodd-db-3.4.4-sources.jar233.Download jodd-db-3.4.4.jar234.Download jodd-db-3.4.5-sources.jar235.Download jodd-db-3.4.5.jar236.Download jodd-bean-3.4.1-sources.jar237.Download jodd-bean-3.4.1.jar238.Download jodd-bean-3.4.0-sources.jar239.Download jodd-bean-3.4.0.jar240.Download jodd-bean-3.4.2-sources.jar241.Download jodd-bean-3.4.2.jar242.Download jodd-bean-3.4.3-sources.jar243.Download jodd-bean-3.4.3.jarImport Javax.script.script EngineManager - Muck Rack
The download jar file contains the following class files or Java source files.1.Download twitter4j-0.3-sources.jar2.Download twitter4j-0.3.jar3.Download twitter4j-2.0.0.jar4.Download twitter4j-2.0.1-sources.jar5.Download twitter4j-1.0.3.jar6.Download twitter4j-1.0.4.jar7.Download twitter4j-1.0.6.jar8.Download twitter4j-async-2.2.2-sources.jar9.Download twitter4j-examples-2.2.2-sources.jar10.Download twitter4j-httpclient-support-2.1.9-sources.jar11.Download twitter4j-media-support-2.1.10-sources.jar12.Download twitter4j-media-support-2.1.10.jar13.Download twitter4j-media-support-2.1.11.jar14.Download twitter4j-media-support-3.0.4-sources.jar15.Download twitter4j-media-support-3.0.4.jar16.Download twitter4j-appengine-3.0.3-sources.jar17.Download twitter4j-appengine-3.0.4-sources.jar18.Download twitter4j-appengine-3.0.4.jar19.Download twitter4j-async-2.2.0-sources.jar20.Download twitter4j-async-2.2.3-sources.jar21.Download twitter4j-async-2.2.4-sources.jar22.Download twitter4j-async-3.0.0-sources.jar23.Download twitter4j-async-3.0.0.jar24.Download twitter4j-async-3.0.1-sources.jar25.Download twitter4j-async-3.0.1.jar26.Download twitter4j-async-3.0.2-sources.jar27.Download twitter4j-async-3.0.3-sources.jar28.Download twitter4j-async-3.0.4-sources.jar29.Download twitter4j-async-3.0.4.jar30.Download twitter4j-core-2.1.0-sources.jar31.Download twitter4j-core-2.1.0.jar32.Download twitter4j-core-2.1.1-sources.jar33.Download twitter4j-core-2.1.1.jar34.Download twitter4j-core-2.1.10-sources.jar35.Download twitter4j-core-2.1.10.jar36.Download twitter4j-core-2.1.11-sources.jar37.Download twitter4j-core-2.1.11.jar38.Download twitter4j-core-2.1.12-sources.jar39.Download twitter4j-core-2.1.12.jar40.Download twitter4j-core-2.1.2-sources.jar41.Download twitter4j-core-2.1.2.jar42.Download twitter4j-core-2.1.3-sources.jar43.Download twitter4j-core-2.1.3.jar44.Download twitter4j-core-2.1.4-sources.jar45.Download twitter4j-core-2.1.4.jar46.Download twitter4j-core-2.1.5-sources.jar47.Download twitter4j-core-2.1.5.jar48.Download twitter4j-core-2.1.6-sources.jar49.Download twitter4j-core-2.1.6.jar50.Download twitter4j-core-2.1.7-sources.jar51.Download twitter4j-core-2.1.7.jar52.Download twitter4j-core-2.1.8-sources.jar53.Download twitter4j-core-2.1.8.jar54.Download twitter4j-core-2.1.9-sources.jar55.Download twitter4j-core-2.1.9.jar56.Download twitter4j-core-2.2.3-sources.jar57.Download twitter4j-core-2.2.4-sources.jar58.Download twitter4j-core-3.0.4-sources.jar59.Download twitter4j-core-3.0.4.jar60.Download twitter4j-examples-2.1.1-sources.jar61.Download twitter4j-examples-2.1.1.jar62.Download twitter4j-examples-2.1.10-sources.jar63.Download twitter4j-examples-2.1.10.jar64.Download twitter4j-examples-2.1.11-sources.jar65.Download twitter4j-examples-2.1.11.jar66.Download twitter4j-examples-2.1.12-sources.jar67.Download twitter4j-examples-2.1.12.jar68.Download twitter4j-examples-2.1.2-sources.jar69.Download twitter4j-examples-2.1.2.jar70.Download twitter4j-examples-2.1.3-sources.jar71.Download twitter4j-examples-2.1.4-sources.jar72.Download twitter4j-examples-2.1.5-sources.jar73.Download twitter4j-examples-2.1.6-sources.jar74.Download twitter4j-examples-2.1.7-sources.jar75.Download twitter4j-examples-2.1.8-sources.jar76.Download twitter4j-examples-2.1.9-sources.jar77.Download twitter4j-examples-2.2.0-sources.jar78.Download twitter4j-examples-2.2.1-sources.jar79.Download twitter4j-examples-2.2.3-sources.jar80.Download twitter4j-examples-2.2.4-sources.jar81.Download twitter4j-examples-3.0.0-sources.jar82.Download twitter4j-examples-3.0.1-sources.jar83.Download twitter4j-examples-3.0.2-sources.jar84.Download twitter4j-examples-3.0.3-sources.jar85.Download twitter4j-examples-3.0.4-sources.jar86.Download twitter4j-examples-3.0.4.jar87.Download twitter4j-httpclient-support-2.1.10-sources.jar88.Download twitter4j-httpclient-support-2.1.10.jar89.Download twitter4j-httpclient-support-2.1.11-sources.jar90.Download twitter4j-httpclient-support-2.1.11.jar91.Download twitter4j-httpclient-support-2.1.12-sources.jar92.Download twitter4j-httpclient-support-2.1.12.jar93.Download twitter4j-httpclient-support-2.1.2-sources.jar94.Download twitter4j-httpclient-support-2.1.2.jar95.Download twitter4j-httpclient-support-2.1.3-sources.jar96.Download twitter4j-httpclient-support-2.1.3.jar97.Download twitter4j-httpclient-support-2.1.4-sources.jar98.Download twitter4j-httpclient-support-2.1.4.jar99.Download twitter4j-httpclient-support-2.1.5-sources.jar100.Download twitter4j-httpclient-support-2.1.5.jar101.Download twitter4j-httpclient-support-2.1.6-sources.jar102.Download twitter4j-media-support-2.1.12-sources.jar103.Download twitter4j-media-support-2.1.12.jar104.Download twitter4j-media-support-2.1.8-sources.jar105.Download twitter4j-media-support-2.1.8.jar106.Download twitter4j-media-support-2.1.9-sources.jar107.Download twitter4j-media-support-2.1.9.jar108.Download twitter4j-media-support-2.2.0-sources.jar109.Download twitter4j-media-support-2.2.0.jar110.Download twitter4j-media-support-2.2.1-sources.jar111.Download twitter4j-stream-2.2.0-sources.jar112.Download twitter4j-stream-2.2.1-sources.jar113.Download twitter4j-stream-2.2.2-sources.jar114.Download twitter4j-stream-2.2.3-sources.jar115.Download twitter4j-stream-2.2.4-sources.jar116.Download twitter4j-stream-3.0.0-sources.jar117.Download twitter4j-stream-3.0.1-sources.jar118.Download twitter4j-stream-3.0.2-sources.jar119.Download twitter4j-stream-3.0.3-sources.jar120.Download twitter4j-stream-3.0.4-sources.jar121.Download twitter4j-stream-3.0.4.jar122.Download twitter4j-2.0.1.jar123.Download twitter4j-2.0.10-sources.jar124.Download twitter4j-2.0.10.jar125.Download twitter4j-2.0.2-sources.jar126.Download twitter4j-2.0.2.jar127.Download twitter4j-2.0.3-sources.jar128.Download twitter4j-2.0.3.jar129.Download twitter4j-2.0.4-sources.jar130.Download twitter4j-2.0.4.jar131.Download twitter4j-2.0.5.jar132.Download twitter4j-2.0.6-sources.jar133.Download twitter4j-2.0.6.jar134.Download twitter4j-2.0.7-sources.jar135.Download twitter4j-2.0.7.jar136.Download twitter4j-2.0.8-sources.jar137.Download twitter4j-2.0.8.jar138.Download twitter4j-2.0.9-sources.jar139.Download twitter4j-2.0.9.jar140.Download twitter4j-android-core-3.0.3.jar141.Download twitter4j-appengine-2.2.4-sources.jar142.Download twitter4j-appengine-2.2.4.jar143.Download twitter4j-appengine-2.2.5-sources.jar144.Download twitter4j-appengine-2.2.5.jar145.Download twitter4j-appengine-2.2.6-sources.jar146.Download twitter4j-appengine-2.2.6.jar147.Download twitter4j-appengine-3.0.0-sources.jar148.Download twitter4j-appengine-3.0.0.jar149.Download twitter4j-appengine-3.0.1-sources.jar150.Download twitter4j-appengine-3.0.1.jar151.Download twitter4j-appengine-3.0.2-sources.jar152.Download twitter4j-appengine-3.0.2.jar153.Download twitter4j-appengine-3.0.3.jar154.Download twitter4j-async-2.2.0.jar155.Download twitter4j-async-2.2.1-sources.jar156.Download twitter4j-async-2.2.1.jar157.Download twitter4j-async-2.2.2.jar158.Download twitter4j-async-2.2.3.jar159.Download twitter4j-async-2.2.4.jar160.Download twitter4j-async-2.2.5-sources.jar161.Download twitter4j-async-2.2.5.jar162.Download twitter4j-async-2.2.6-sources.jar163.Download twitter4j-async-2.2.6.jar164.Download twitter4j-async-3.0.2.jar165.Download twitter4j-async-3.0.3.jar166.Download twitter4j-async-android-2.2.1.jar167.Download twitter4j-async-android-2.2.3.jar168.Download twitter4j-core-2.2.0-sources.jar169.Download twitter4j-core-2.2.0.jar170.Download twitter4j-core-2.2.1-sources.jar171.Download twitter4j-core-2.2.1.jar172.Download twitter4j-core-2.2.2-sources.jar173.Download twitter4j-core-2.2.2.jar174.Download twitter4j-core-2.2.3.jar175.Download twitter4j-core-2.2.4.jar176.Download twitter4j-core-2.2.5-sources.jar177.Download twitter4j-core-2.2.5.jar178.Download twitter4j-core-2.2.6-sources.jar179.Download twitter4j-core-2.2.6.jar180.Download twitter4j-core-3.0.0-sources.jar181.Download twitter4j-core-3.0.0.jar182.Download twitter4j-core-3.0.1-sources.jar183.Download twitter4j-core-3.0.1.jar184.Download twitter4j-core-3.0.2-sources.jar185.Download twitter4j-core-3.0.2.jar186.Download twitter4j-core-3.0.3-sources.jar187.Download twitter4j-core-3.0.3.jar188.Download twitter4j-core-android-2.2.1.jar189.Download twitter4j-core-android-2.2.2.jar190.Download twitter4j-core-android-2.2.3.jar191.Download twitter4j-core-android-2.2.4.jar192.Download twitter4j-core-android-2.2.5.jar193.Download twitter4j-core-android-2.2.6.jar194.Download twitter4j-core.jar195.Download twitter4j-examples-2.1.3.jar196.Download twitter4j-examples-2.1.4.jar197.Download twitter4j-examples-2.1.5.jar198.Download twitter4j-examples-2.1.6.jar199.Download twitter4j-examples-2.1.7.jar200.Download twitter4j-examples-2.1.8.jar201.Download twitter4j-examples-2.1.9.jar202.Download twitter4j-examples-2.2.0.jar203.Download twitter4j-examples-2.2.1.jar204.Download twitter4j-examples-2.2.2.jar205.Download twitter4j-examples-2.2.3.jar206.Download twitter4j-examples-2.2.4.jar207.Download twitter4j-examples-2.2.5-sources.jar208.Download twitter4j-examples-2.2.5.jar209.Download twitter4j-examples-2.2.6-sources.jar210.Download twitter4j-examples-2.2.6.jar211.Download twitter4j-examples-3.0.0.jar212.Download twitter4j-examples-3.0.1.jar213.Download twitter4j-examples-3.0.2.jar214.Download twitter4j-examples-3.0.3.jar215.Download twitter4j-httpclient-support-2.1.6.jar216.Download twitter4j-httpclient-support-2.1.7-sources.jar217.Download twitter4j-httpclient-support-2.1.7.jar218.Download twitter4j-httpclient-support-2.1.8-sources.jar219.Download twitter4j-httpclient-support-2.1.8.jar220.Download twitter4j-httpclient-support-2.1.9.jar221.Download twitter4j-httpclient-support-2.2.0-sources.jar222.Download twitter4j-httpclient-support-2.2.0.jar223.Download twitter4j-httpclient-support-2.2.1-sources.jar224.Download twitter4j-httpclient-support-2.2.1.jar225.Download twitter4j-httpclient-support-2.2.2-sources.jar226.Download twitter4j-httpclient-support-2.2.2.jar227.Download twitter4j-httpclient-support-2.2.3-sources.jar228.Download twitter4j-httpclient-support-2.2.3.jar229.Download twitter4j-httpclient-support-2.2.4-sources.jar230.Download twitter4j-httpclient-support-2.2.4.jar231.Download twitter4j-httpclient-support-2.2.5-sources.jar232.Download twitter4j-httpclient-support-2.2.5.jar233.Download twitter4j-httpclient-support-2.2.6-sources.jar234.Download twitter4j-httpclient-support-2.2.6.jar235.Download twitter4j-media-support-2.1.11-sources.jar236.Download twitter4j-media-support-2.2.1.jar237.Download twitter4j-media-support-2.2.2-sources.jar238.Download twitter4j-media-support-2.2.2.jar239.Download twitter4j-media-support-2.2.3-sources.jar240.Download twitter4j-media-support-2.2.3.jar241.Download twitter4j-media-support-2.2.4-sources.jar242.Download twitter4j-media-support-2.2.4.jar243.Download twitter4j-media-support-2.2.5-sources.jar244.Download twitter4j-media-support-2.2.5.jar245.Download twitter4j-media-support-2.2.6-sources.jar246.Download twitter4j-media-support-2.2.6.jar247.Download twitter4j-media-support-3.0.0-sources.jar248.Download twitter4j-media-support-3.0.0.jar249.Download twitter4j-media-support-3.0.1-sources.jar250.Download twitter4j-media-support-3.0.1.jar251.Download twitter4j-media-support-3.0.2-sources.jar252.Download twitter4j-media-support-3.0.2.jar253.Download twitter4j-media-support-3.0.3-sources.jar254.Download twitter4j-media-support-3.0.3.jar255.Download twitter4j-media-support-android-2.2.1.jar256.Download twitter4j-media-support-android-2.2.3.jar257.Download twitter4j-media-support-android-2.2.5.jar258.Download twitter4j-stream-2.2.0.jar259.Download twitter4j-stream-2.2.1.jar260.Download twitter4j-stream-2.2.2.jar261.Download twitter4j-stream-2.2.3.jar262.Download twitter4j-stream-2.2.4.jar263.Download twitter4j-stream-2.2.5-sources.jar264.Download twitter4j-stream-2.2.5.jar265.Download twitter4j-stream-2.2.6-sources.jar266.Download twitter4j-stream-2.2.6.jar267.Download twitter4j-stream-3.0.0.jar268.Download twitter4j-stream-3.0.1.jar269.Download twitter4j-stream-3.0.2.jar270.Download twitter4j-stream-3.0.3.jar271.Download twitter4j-stream-android-2.2.1.jar272.Download twitter4j-stream-android-2.2.2.jar273.Download twitter4j-stream-android-2.2.3.jar274.Download twitter4j.jar275.Download twitter4j-1.1.0.jar276.Download twitter4j-1.1.1.jar277.Download twitter4j-1.1.2.jar278.Download twitter4j-1.1.3.jar279.Download twitter4j-1.1.4.jar280.Download twitter4j-1.1.5.jar281.Download twitter4j-1.1.6.jar282.Download twitter4j-1.1.7.jar283.Download twitter4j-1.1.8.jar. Download EngineManager latest version for Mac free to try. EngineManager latest update: Novem.EngineManager for Mac - Free download and software reviews - CNET Download
SearchJar File DownloadaaxonDownload axon-test-1.3.2-sources.jaraxon/axon-test-1.3.2-sources.jar.zip( 54 k)The download jar file contains the following class files or Java source files.META-INF/MANIFEST.MForg.axonframework.test.AxonAssertionError.javaorg.axonframework.test.DeleteCommand.javaorg.axonframework.test.FixtureConfiguration.javaorg.axonframework.test.FixtureExecutionException.javaorg.axonframework.test.Fixtures.javaorg.axonframework.test.GivenWhenThenTestFixture.javaorg.axonframework.test.MyAggregateDeletedEvent.javaorg.axonframework.test.Reporter.javaorg.axonframework.test.ResultValidator.javaorg.axonframework.test.ResultValidatorImpl.javaorg.axonframework.test.TestExecutor.javaorg.axonframework.test.eventscheduler.ScheduledItem.javaorg.axonframework.test.eventscheduler.StubEventScheduler.javaorg.axonframework.test.eventscheduler.StubScheduleToken.javaorg.axonframework.test.matchers.EqualEventMatcher.javaorg.axonframework.test.matchers.ExactSequenceMatcher.javaorg.axonframework.test.matchers.ListMatcher.javaorg.axonframework.test.matchers.ListWithAllOfMatcher.javaorg.axonframework.test.matchers.ListWithAnyOfMatcher.javaorg.axonframework.test.matchers.MatcherExecutionException.javaorg.axonframework.test.matchers.Matchers.javaorg.axonframework.test.matchers.NoCommandsMatcher.javaorg.axonframework.test.matchers.NoEventsMatcher.javaorg.axonframework.test.matchers.NullOrVoidMatcher.javaorg.axonframework.test.matchers.SequenceMatcher.javaorg.axonframework.test.package-info.javaorg.axonframework.test.saga.AnnotatedSagaTestFixture.javaorg.axonframework.test.saga.CommandValidator.javaorg.axonframework.test.saga.ContinuedGivenState.javaorg.axonframework.test.saga.DescriptionUtils.javaorg.axonframework.test.saga.EventSchedulerValidator.javaorg.axonframework.test.saga.EventValidator.javaorg.axonframework.test.saga.FixtureConfiguration.javaorg.axonframework.test.saga.FixtureExecutionResult.javaorg.axonframework.test.saga.FixtureExecutionResultImpl.javaorg.axonframework.test.saga.GivenAggregateEventPublisher.javaorg.axonframework.test.saga.RepositoryContentValidator.javaorg.axonframework.test.saga.WhenAggregateEventPublisher.javaorg.axonframework.test.utils.AutowiredResourceInjector.javaorg.axonframework.test.utils.DomainEventUtils.javaorg.axonframework.test.utils.RecordingCommandBus.javaorg.axonframework.test.utils.package-info.javaRelated examples in the same category1.Download axon-amqp-2.0.2-sources.jar2.Download axon-amqp-2.0.2.jar3.Download axon-core-1.0-sources.jar4.Download axon-core-1.0.jar5.Download axon-monitoring-jmx-2.0-m2-sources.jar6.Download axon-monitoring-jmx-2.0-m2.jar7.Download axon-monitoring-jmx-2.0-m3-sources.jar8.Download axon-monitoring-jmx-2.0-m3.jar9.Download axon-amqp-2.0-m1-sources.jar10.Download axon-amqp-2.0-m1.jar11.Download axon-amqp-2.0-m2-sources.jar12.Download axon-amqp-2.0-m2.jar13.Download axon-amqp-2.0-m3-sources.jar14.Download axon-amqp-2.0-m3.jar15.Download axon-amqp-2.0-rc1-sources.jar16.Download axon-amqp-2.0-rc1.jar17.Download axon-amqp-2.0-rc2-sources.jar18.Download axon-amqp-2.0-rc2.jar19.Download axon-amqp-2.0-rc3-sources.jar20.Download axon-amqp-2.0-rc3.jar21.Download axon-core-1.1.1-sources.jar22.Download axon-core-1.1.1.jar23.Download axon-monitoring-jmx-2.0.2-sources.jar24.Download axon-monitoring-jmx-2.0.2.jar25.Download axon-monitoring-jmx-2.0.3-sources.jar26.Download axon-monitoring-jmx-2.0.3.jar27.Download axon-integration-2.0-rc1-sources.jar28.Download axon-integration-2.0-rc1.jar29.Download axon-integration-2.0-rc2-sources.jar30.Download axon-integration-2.0-rc2.jar31.Download axon-integration-2.0-rc3-sources.jar32.Download axon-integration-2.0-rc3.jar33.Download axon-integration-2.0.3-sources.jar34.Download axon-integration-2.0.3.jar35.Download axon-integration-2.0-m1-sources.jar36.Download axon-integration-2.0-m1.jar37.Download axon-integration-2.0-m2-sources.jar38.Download axon-integration-2.0-m2.jar39.Download axon-integration-2.0-m3-sources.jar40.Download axon-integration-2.0-m3.jar41.Download axon-integrationtests-0.6-sources.jar42.Download axon-test-1.0.1-sources.jar43.Download axon-test-0.5-sources.jar44.Download axon-test-0.5.1-sources.jar45.Download axon-test-0.6-sources.jar46.Download axon-test-0.7-sources.jar47.Download axon-test-1.3.1-sources.jar48.Download axon-test-1.3.3-sources.jar49.Download axon-core-0.7-sources.jar50.Download axon-core-1.0.1-sources.jar51.Download axon-core-1.0.1.jar52.Download axon-mongo-2.0.1-sources.jar53.Download axon-mongo-2.0.1.jar54.Download axon-mongo-2.0.2-sources.jar55.Download axon-mongo-2.0.2.jar56.Download axon-mongo-2.0.3-sources.jar57.Download axon-mongo-2.0.3.jar58.Download axon-core-2.0-m1-sources.jar59.Download axon-core-2.0-m1.jar60.Download axon-core-2.0-m2-sources.jar61.Download axon-core-2.0-m2.jar62.Download axon-core-2.0-m3-sources.jar63.Download axon-core-2.0-m3.jar64.Download axon-integration-1.0-sources.jar65.Download axon-integration-1.1-sources.jar66.Download axon-integration-1.2-sources.jar67.Download axon-integration-1.3-sources.jar68.Download axon-integration-1.4-sources.jar69.Download axon-monitoring-jmx-2.0-rc1-sources.jar70.Download axon-monitoring-jmx-2.0-rc1.jar71.Download axon-monitoring-jmx-2.0-rc2-sources.jar72.Download axon-monitoring-jmx-2.0-rc2.jar73.Download axon-monitoring-jmx-2.0-rc3-sources.jar74.Download axon-monitoring-jmx-2.0-rc3.jar75.Download axon-monitoring-jmx-2.0-sources.jar76.Download axon-monitoring-jmx-2.0.jar77.Download axon-test-1.1.1-sources.jar78.Download axon-test-1.1.2-sources.jar79.Download axon-test-2.0-rc1-sources.jar80.Download axon-test-2.0-rc2-sources.jar81.Download axon-test-2.0-rc3-sources.jar82.Download axon-core-2.0-rc3-sources.jar83.Download axon-core-2.0-rc3.jar84.Download axon-test-2.0-m1-sources.jar85.Download axon-test-2.0-m2-sources.jar86.Download axon-test-2.0-m3-sources.jar87.Download axon-core-2.0-rc1-sources.jar88.Download axon-core-2.0-rc1.jar89.Download axon-core-2.0-rc2-sources.jar90.Download axon-core-2.0-rc2.jar91.Download axon-integration-1.3.1-sources.jar92.Download axon-integration-1.3.2-sources.jar93.Download axon-integration-1.3.3-sources.jar94.Download axon-integration-2.0.1-sources.jar95.Download axon-integration-2.0.1.jar96.Download axon-integration-2.0.2-sources.jar97.Download axon-integration-2.0.2.jar98.Download axon-test-1.0-rc1-sources.jar99.Download axon-test-1.0-rc2-sources.jar100.Download axon-test-1.0-rc3-sources.jar101.Download axon-amqp-2.0-sources.jar102.Download axon-amqp-2.0.1-sources.jar103.Download axon-amqp-2.0.1.jar104.Download axon-amqp-2.0.jar105.Download axon-core-1.1-sources.jar106.Download axon-core-1.1.2-sources.jar107.Download axon-core-1.1.2.jar108.Download axon-core-1.1.jar109.Download axon-core-1.2-sources.jar110.Download axon-core-1.2.1-sources.jar111.Download axon-core-1.2.1.jar112.Download axon-core-1.2.jar113.Download axon-core-1.3-sources.jar114.Download axon-core-1.3.1-sources.jar115.Download axon-core-1.3.1.jar116.Download axon-core-1.3.2-sources.jar117.Download axon-core-1.3.2.jar118.Download axon-core-1.3.3-sources.jar119.Download axon-core-1.3.3.jar120.Download axon-core-1.3.jar121.Download axon-core-1.4-sources.jar122.Download axon-core-1.4.jar123.Download axon-core-2.0-sources.jar124.Download axon-core-2.0.jar125.Download axon-distributed-commandbus-2.0-sources.jar126.Download axon-distributed-commandbus-2.0.jar127.Download axon-googleappengine-1.2-sources.jar128.Download axon-googleappengine-1.2.1-sources.jar129.Download axon-googleappengine-1.2.1.jar130.Download axon-googleappengine-1.2.jar131.Download axon-googleappengine-1.3-sources.jar132.Download axon-googleappengine-1.3.1-sources.jar133.Download axon-googleappengine-1.3.1.jar134.Download axon-googleappengine-1.3.2-sources.jar135.Download axon-googleappengine-1.3.2.jar136.Download axon-googleappengine-1.3.3-sources.jar137.Download axon-googleappengine-1.3.3.jar138.Download axon-googleappengine-1.3.jar139.Download axon-googleappengine-1.4-sources.jar140.Download axon-googleappengine-1.4.jar141.Download axon-googleappengine-2.0-sources.jar142.Download axon-googleappengine-2.0.1-sources.jar143.Download axon-googleappengine-2.0.1.jar144.Download axon-googleappengine-2.0.jar145.Download axon-guice-1.0.0.jar146.Download axon-integration-0.7.jar147.Download axon-integration-1.0.1.jar148.Download axon-integration-1.0.jar149.Download axon-integration-1.1.1.jar150.Download axon-integration-1.1.2.jar151.Download axon-integration-1.1.jar152.Download axon-integration-1.2.1.jar153.Download axon-integration-1.2.jar154.Download axon-integration-1.3.1.jar155.Download axon-integration-1.3.2.jar156.Download axon-integration-1.3.3.jar157.Download axon-integration-1.3.jar158.Download axon-integration-1.4.jar159.Download axon-integration-2.0-sources.jar160.Download axon-integration-2.0.jar161.Download axon-mongo-1.2.1.jar162.Download axon-mongo-1.2.jar163.Download axon-mongo-1.3.1.jar164.Download axon-mongo-1.3.2.jar165.Download axon-mongo-1.3.3.jar166.Download axon-mongo-1.3.jar167.Download axon-mongo-1.4.jar168.Download axon-mongo-2.0-sources.jar169.Download axon-mongo-2.0.jar170.Download axon-monitoring-jmx-2.0.1-sources.jar171.Download axon-monitoring-jmx-2.0.1.jar172.Download axon-quartz1-1.4-sources.jar173.Download axon-quartz1-1.4.jar174.Download axon-amqp-2.0.3-sources.jar175.Download axon-amqp-2.0.3.jar176.Download axon-integration-1.1.2-sources.jar177.Download axon-integration-1.2.1-sources.jar178.Download axon-core-2.0.1-sources.jar179.Download axon-core-2.0.1.jar180.Download axon-core-2.0.2-sources.jar181.Download axon-core-2.0.2.jar182.Download axon-core-2.0.3-sources.jar183.Download axon-core-2.0.3.jar184.Download axon-integration-1.0-rc1-sources.jar185.Download axon-integration-1.0-rc1.jar186.Download axon-integration-1.0-rc2-sources.jar187.Download axon-integration-1.0-rc2.jar188.Download axon-integration-1.0-rc3-sources.jar189.Download axon-integration-1.0-rc3.jar190.Download axon-mongo-2.0-m2-sources.jar191.Download axon-mongo-2.0-m2.jar192.Download axon-mongo-2.0-m3-sources.jar193.Download axon-mongo-2.0-m3.jar194.Download axon-addressbook-flexui-war-0.5-sources.jar195.Download axon-guice-1.0.0-sources.jar196.Download 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Download binary - 160 KBDownload source code - 5.55 KBThis article steps you through the creation of a basic game framework using SDL and C++. The end result is quite simple, but it provides a solid foundation to build more functional visual applications and games.BackgroundThis code was used as the basis for a shoot'em'up created for an SDL game programming competition.Using the codeWe will start with the EngineManager class. This class will be responsible for initialising SDL, maintaining the objects that will make up the game, and distributing events.EngineManager.h#ifndef _ENGINEMANAGER_H__#define _ENGINEMANAGER_H__#include sdl.h>#include list>#define ENGINEMANAGER EngineManager::Instance()class BaseObject;typedef std::listbaseobject*> BaseObjectList;class EngineManager{public: ~EngineManager(); static EngineManager& Instance() { static EngineManager instance; return instance; } bool Startup(); void Shutdown(); void Stop() {running = false;} void AddBaseObject(BaseObject* object); void RemoveBaseObject(BaseObject* object);protected: EngineManager(); void AddBaseObjects(); void RemoveBaseObjects(); bool running; SDL_Surface* surface; BaseObjectList baseObjects; BaseObjectList addedBaseObjects; BaseObjectList removedBaseObjects; Uint32 lastFrame;};#endifEngineManager.cpp#include "EngineManager.h"#include "ApplicationManager.h"#include "BaseObject.h"#include "Constants.h"#include boost/foreach.hpp>EngineManager::EngineManager() : running(true), surface(NULL){}EngineManager::~EngineManager(){}bool EngineManager::Startup(){ if(SDL_Init(SDL_INIT_EVERYTHING) 0) return false; if((surface = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, BITS_PER_PIXEL, SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_ANYFORMAT)) == NULL) return false; APPLICATIONMANAGER.Startup(); lastFrame = SDL_GetTicks(); while (running) { SDL_Event sdlEvent; while(SDL_PollEvent(&sdlEvent)) { if (sdlEvent.type == SDL_QUIT) running = false; } AddBaseObjects(); RemoveBaseObjects(); Uint32 thisFrame = SDL_GetTicks(); float dt = (thisFrame - lastFrame) / 1000.0f; lastFrame = thisFrame; BOOST_FOREACH (BaseObject* object, baseObjects) object->EnterFrame(dt); SDL_Rect clearRect; clearRect.x = 0; clearRect.y = 0; clearRect.w = SCREEN_WIDTH; clearRect.h = SCREEN_HEIGHT; SDL_FillRect(surface, &clearRect, 0); BOOST_FOREACH (BaseObject* object, baseObjects) object->Draw(this->surface); SDL_Flip(surface); } return true;}void EngineManager::Shutdown(){ APPLICATIONMANAGER.Shutdown(); surface = NULL; SDL_Quit();}void EngineManager::AddBaseObject(BaseObject* object){ addedBaseObjects.push_back(object);}void EngineManager::RemoveBaseObject(BaseObject* object){ removedBaseObjects.push_back(object);}void EngineManager::AddBaseObjects(){ BOOST_FOREACH (BaseObject* object, addedBaseObjects) baseObjects.push_back(object); addedBaseObjects.clear();}void EngineManager::RemoveBaseObjects(){ BOOST_FOREACH (BaseObject* object, removedBaseObjects) baseObjects.remove(object); removedBaseObjects.clear();}The first thing we need to do is call SDL_Init. This loads the SDL library, and initialises any of the subsystems that we specify. In this case, we have specified that everything be initialised by supplying the SDL_INIT_EVERYTHING flag. You could choose to initialise only the subsystems you need (audio, video, input etc.), but since we will be making use of most of these subsystems as the game progresses, initialising everything now saves some time.if(SDL_Init(SDL_INIT_EVERYTHING) 0) return false;If SDL and its subsystems were loaded and initialised correctly, we then create a window. The SCREEN_WIDTH, SCREEN_HEIGHT, and BITS_PER_PIXEL define the size of the window and the colour depth. These values are defined in the Constants.h file. The next parameter is a collection of options that further specify how the window is to work.The SDL_HWSURFACE option tells SDL to place the video surface in video memory (i.e., the memory on your video card). Most systems have dedicated video cards with plenty of memory, and certainly enough to hold our 2D game.The SDL_DOUBLEBUF option tells SDL to set up two video surfaces, and to swap between the two with a call to SDL_Flip(). This stops the visual tearing that can be caused when the monitor is refreshing while the video memory is being written to. It is slower than a single buffered rendering scheme, but again, most systems are fast enough for this not to make any difference to the performance.The SDL_ANYFORMAT
2025-04-11Object->EnterFrame(dt);The video buffer is then cleared by painting a black rectangle to the entire screen using the SDL_FillRect function.SDL_Rect clearRect;clearRect.x = 0;clearRect.y = 0;clearRect.w = SCREEN_WIDTH;clearRect.h = SCREEN_HEIGHT;SDL_FillRect(surface, &clearRect, 0);Now the game objects are asked to draw themselves to the video surface by calling their Draw function. It’s here that any graphics that the game objects use to represent themselves are drawn to the back buffer.BOOST_FOREACH (BaseObject* object, baseObjects) object->Draw(this->surface);Finally, the back buffer is flipped, displaying it on the screen.SDL_Flip(surface);The Shutdown function cleans up any memory.The ApplicationManager has its shutdown function called, where it will clean up any objects it has created.APPLICATIONMANAGER.Shutdown();We then call SDL_Quit(), which unloads the SDL library.surface = NULL;SDL_Quit();The next four functions, AddBaseObject, RemoveBaseObject, AddBaseObjects and RemoveBaseObjects, are all used to either add or remove BaseObjects to the temporary addedBaseObjects and removedBaseObjects collections, or to sync up the objects in these temporary collections to the main baseObjects collection.void EngineManager::AddBaseObject(BaseObject* object){ addedBaseObjects.push_back(object);}void EngineManager::RemoveBaseObject(BaseObject* object){ removedBaseObjects.push_back(object);}void EngineManager::AddBaseObjects(){ BOOST_FOREACH (BaseObject* object, addedBaseObjects) baseObjects.push_back(object); addedBaseObjects.clear();}void EngineManager::RemoveBaseObjects(){ BOOST_FOREACH (BaseObject* object, removedBaseObjects) baseObjects.remove(object); removedBaseObjects.clear();}As we mentioned earlier, the ApplicationManager holds the code that defines how the application is run. In this very simple demo, we are creating a new instance of the Bounce object in the Startup function, and removing it in the Shutdown function.ApplicationManager.h#ifndef _APPLICATIONMANAGER_H__#define _APPLICATIONMANAGER_H__#define APPLICATIONMANAGER ApplicationManager::Instance()#include "Bounce.h"class ApplicationManager{public: ~ApplicationManager(); static ApplicationManager& Instance() { static ApplicationManager instance; return instance; } void Startup(); void Shutdown();protected: ApplicationManager(); Bounce* bounce;};#endifApplicationManager.cpp#include "ApplicationManager.h"ApplicationManager::ApplicationManager() : bounce(NULL){}ApplicationManager::~ApplicationManager(){}void ApplicationManager::Startup(){ try { bounce = new Bounce("../media/image.bmp"); } catch (std::string& ex) { }}void ApplicationManager::Shutdown(){ delete bounce; bounce = NULL;}The BaseObject class is the base class for all game objects. It defines the EnterFrame and Draw functions that the EngineManager class uses during the render loop. Apart from defining these functions, the BaseObject also registers itself with the EngineManager when it is created by calling the AddBaseObject function, and removes itself by calling the RemoveBaseObject when it is destroyed.BaseObject.h#ifndef _BASEOBJECT_H__#define _BASEOBJECT_H__#include SDL.h>class BaseObject{public: BaseObject(); virtual ~BaseObject(); virtual void EnterFrame(float dt) {} virtual void Draw(SDL_Surface* const mainSurface) {}};#endifBaseObject.cpp#include "BaseObject.h"#include "EngineManager.h"BaseObject::BaseObject(){ ENGINEMANAGER.AddBaseObject(this);}BaseObject::~BaseObject(){ ENGINEMANAGER.RemoveBaseObject(this);}The VisualGameObject extends the BaseObject class, and adds the ability to display an image to the screen.VisualGameObject.h#ifndef _VISUALGAMEOBJECT_H__#define _VISUALGAMEOBJECT_H__#include string>#include SDL.h>#include "BaseObject.h"class VisualGameObject : public BaseObject{public: VisualGameObject(const std::string& filename); virtual ~VisualGameObject(); virtual void Draw(SDL_Surface* const mainSurface);protected: SDL_Surface* surface; float x; float y;};#endifVisualGameObject.cpp#include "VisualGameObject.h"VisualGameObject::VisualGameObject(const std::string& filename) : BaseObject(), surface(NULL), x(0), y(0){ SDL_Surface* temp = NULL; if((temp = SDL_LoadBMP(filename.c_str())) == NULL) throw std::string("Failed to load BMP file."); surface = SDL_DisplayFormat(temp); SDL_FreeSurface(temp);}VisualGameObject::~VisualGameObject(){ if (surface) { SDL_FreeSurface(surface); surface = NULL; }}void VisualGameObject::Draw(SDL_Surface* const mainSurface){ SDL_Rect destRect; destRect.x = int(x); destRect.y = int(y); SDL_BlitSurface(surface, NULL, mainSurface, &destRect);}An SDL surface is created from a loaded BMP file with the SDL_LoadBMP function (SDL_LoadBMP is technically a macro).SDL_Surface* temp = NULL;if((temp = SDL_LoadBMP(filename.c_str())) == NULL) throw std::string("Failed to load BMP file.");When the surface is loaded, it may not have the same colour depth as the screen. Trying to draw a surface that is not the same colour depth takes a lot of extra CPU cycles, so we use the SDL_DisplayFormat
2025-04-09Option tells SDL that if it can’t set up a window with the requested colour depth, that it is free to use the best colour depth available to it. We have requested a 32 bit colour depth, but some desktops may only be running at 16 bit. This means that our application won’t fail just because the desktop is not set to 32 bit colour depth.if((surface = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, BITS_PER_PIXEL, SDL_HWSURFACE | SDL_DOUBLEBUF | SDL_ANYFORMAT)) == NULL) return false;The ApplicationManager is then started up. The ApplicationManager holds the logic that defines how the application is run. It is kept separate from the EngineManager to separate the code required to initialise and manage SDL from the code required to manage the application itself.APPLICATIONMANAGER.Startup();The current system time is taken and stored in the lastFrame variable. This will be used later on to work out how long it has been since the last frame was rendered. The time between frames is used to allow the game objects to move in a predictable way regardless of the frame rate.lastFrame = SDL_GetTicks();The next block of code defines the render loop. The render loop is a loop that is executed once per frame.The first thing we do in the render loop is deal with any SDL events that may have been triggered during the last frame. For now, the only event we are interested in is the SDL_Quit event, which is triggered when the window is closed. In that event, we set the running variable to false, which will drop us out of the render loop.SDL_Event sdlEvent;while(SDL_PollEvent(&sdlEvent)){ if (sdlEvent.type == SDL_QUIT) running = false;}Next, any new or removed BaseObjects are synced up with the main baseObjects collection. The BaseObject class is the base class for all the objects that will be a part of the game. When a new BaseObject class is created or destroyed, it adds or removes itself from the main collection maintained by the EngineManager. But, they cannot modify the baseObjects collection directly – any new or removed objects are placed into temporary collections called addedBaseObjects and removedBaseObjects, which ensures the baseObjects collection is not modified while it is being looped over. It is never a good idea to modify a collection while you are looping over its items. The calls to the AddBaseObjects and RemoveBaseObjects functions allow the baseObjects collection to be updated when we can be sure we are not looping over it.AddBaseObjects();RemoveBaseObjects();The time since the last frame is calculated in seconds (or a fraction of a second), and the current system time is saved in the lastFrame variable.Uint32 thisFrame = SDL_GetTicks();float dt = (thisFrame - lastFrame) / 1000.0f;lastFrame = thisFrame;Every BaseObject then has its Update function called. The Update function is where the game objects can perform any internal updates they need to do, like moving, rotating, or shooting a weapon. The frame time calculated just before is supplied, so the game objects can update themselves by the same amount every second, regardless of the frame rate.BOOST_FOREACH (BaseObject* object, baseObjects)
2025-03-24Hi All,I am currently working on AEM SP2 with JDK8 & trying to build a Handlebar Script Engine in AEM. For the Handlebar Compilation & processing we were loading the Nashorn Script Engine inside AEM & the Nashorn will be used to evaluate handlebars.js & other processing. I am loading the Nashorn engine as per instructions on with below lines of code. But the nashorn Engine is not initializing.ScriptEngineManager engineManager = new ScriptEngineManager(); ScriptEngine engine = engineManager.getEngineByName("nashorn");Another option which I tries was to Initialize ScriptEngineManager via OSGi @Reference Notation. When I do that It gives me all the Registered Script Engines in AEM available @ , but again Nashorn isn't among them. Can anyone help me how to load Nashorn Engine inside AEM or do I have to do a Custom Implementation OF Nashorn Script Engine in AEM?ThanksNitin Sign in to like this content 1 Accepted Solution From within AEM, the available ScriptEngineManager does not pick up ScriptEngines (like Nashorn) which are registered outside the OSGi framework. You will need to register Nashorn with Sling's ScriptEngineManager. Better yet would be if Nashorn was available as an OSGi bundle, in which case it could just be dropped in. This is the case, for example, with Groovy. Sign in to like this content All forum topics Previous Topic Next Topic 11 Replies Hey Nitin,Current AEM6 runtime is Rhino and it's implementation can be found here:org.apache.sling.scripting.javascript.RhinoJavaScriptEngineAs per my current understanding Nashorn is not supported in AEM 6, even so it's added as default engine in JDK 8.Peter Sign in to like this content From within AEM, the available ScriptEngineManager does not pick up ScriptEngines (like Nashorn) which are registered outside the OSGi framework. You will need to register Nashorn with Sling's ScriptEngineManager. Better yet would be if Nashorn was available as an OSGi bundle, in which case it could just be dropped in. This is the case, for example, with Groovy. Sign in to like this content Thanks for your response Peter. Yes It's not yet added in the AEM's list of Script Engines. That's the reason I am trying to load it directly from JDK considering nashorn.jar is already in the classpath.ScriptEngineManager engineManager = new ScriptEngineManager();ScriptEngine engine = engineManager.getEngineByName("nashorn");It looks like I will have to create a new NashornScriptEngine in AEM using nashorn.jar.ThanksNitin Sign in to like this content To configure your router with Arris it is necessary to finish the authentication process for the arris router first. If you require the instructions for how to conduct the login, then you will get it all here. Be sure to follow the step by guideline for arris router login here.Login to Arris Router Sign in to like this content Orbi router comes with a sophisticated and efficient router that can supply homes with best internet speed. To access the setup page for your Orbi router you will need to complete the Orbilogin. Follow this guideline on how to finish the process of logging in to Orbi quickly and easily.Netgear Orbi AX4200 Router Sign
2025-03-25Function to create a copy of the surface we just loaded which matches the current screen depth. By doing this once, as opposed to every frame, we gain some extra performance.surface = SDL_DisplayFormat(temp);After the new surface has been created with the correct format, the surface that was created by loading the BMP file can be removed.SDL_FreeSurface(temp);The VisualGameObject destructor cleans up the surface that was created by the constructor.VisualGameObject::~VisualGameObject(){ if (surface) { SDL_FreeSurface(surface); surface = NULL; }}Finally, the Draw function is overridden, and provides the code necessary to draw the surface we loaded in the constructor of the screen, using the x and y coordinates as the top left position of the image.void VisualGameObject::Draw(SDL_Surface* const mainSurface){ SDL_Rect destRect; destRect.x = int(x); destRect.y = int(y); SDL_BlitSurface(surface, NULL, mainSurface, &destRect);}The Bounce class is an example of how all of these other classes come together.Bounce.h#ifndef _BOUNCE_H__#define _BOUNCE_H__#include SDL.h>#include string>#include "VisualGameObject.h"class Bounce : public VisualGameObject{public: Bounce(const std::string filename); ~Bounce(); void EnterFrame(float dt);protected: int xDirection; int yDirection;};#endifBounce.cpp#include "Bounce.h"#include "Constants.h"static const float SPEED = 50;Bounce::Bounce(const std::string filename) : VisualGameObject(filename), xDirection(1), yDirection(1){}Bounce::~Bounce(){}void Bounce::EnterFrame(float dt){ this->x += SPEED * dt * xDirection; this->y += SPEED * dt * yDirection; if (this->x 0) { this->x = 0; xDirection = 1; } if (this->x > SCREEN_WIDTH - surface->w) { this->x = float(SCREEN_WIDTH - surface->w); xDirection = -1; } if (this->y 0) { this->y = 0; yDirection = 1; } if (this->y > SCREEN_HEIGHT - surface->h) { this->y = float(SCREEN_HEIGHT - surface->h); yDirection = -1; }}The EnterFrame function is overridden, and moves the image around by modifying the base VisualGameObject x and y variables, bouncing off the sides of the screen when it hits the edge.void Bounce::EnterFrame(float dt){ this->x += SPEED * dt * xDirection; this->y += SPEED * dt * yDirection; if (this->x 0) { this->x = 0; xDirection = 1; } if (this->x > SCREEN_WIDTH - surface->w) { this->x = float(SCREEN_WIDTH - surface->w); xDirection = -1; } if (this->y 0) { this->y = 0; yDirection = 1; } if (this->y > SCREEN_HEIGHT - surface->h) { this->y = float(SCREEN_HEIGHT - surface->h); yDirection = -1; }}As you can see, by defining the underlying logic required to use SDL in the EngineManager, BaseObject, and VisualGameObject classes, classes like Bounce can focus on the code that defines their behaviour rather than worry about the lower level issues like drawing itself to the screen. We will use these base classes more as the game is developed.For now, we have a simple introduction to SDL, as well as the beginnings of a framework that we can build on to.History21 August 2009 - Initial post.
2025-04-18